Rats!

Badge #9: 7th Street/Sanctum/Iolia Valley

Once you've returned to Reborn City, talk to your gang leader (If you didn't join a gang yet, you need to join a gang and do all of their quests. See Chapter 7 for more information on that) who will tell you about the existence of 7th Street, Reborn City's shady unground black market. (You may have to talk twice.) They'll direct you to one of two buildings in Lapis Ward (at the far right of the ward), where you can enter to find the lift to 7th Street.

If you haven't been mining rocks for shards/heart scales, you should go back and do that now. One of the upcoming quests requires a ton of shards, and all of the vendors here operate in shards rather than dollarpounds. You can talk to one of the gang members near the bottom of the map to get Blast Powder, which will let you mine rocks twice.

There's a few things to do here down under. First, make your way to the market to find the tory bint from the first gang quest trying to buy stolen Pokémon. Another member of the gang will talk to you and tell you that you need to teach her a lesson; you can find him loitering outside her house and he tells you that he'll leave the dirty work to you (thanks, mate?).

Harridan Craudburry
Sprite Name Level Ability Held Item Moves EVs
Qwilfish Qwilfish-Hisui 60 Toxic Debris --
  • Explosion
  • Waterfall
  • Destiny Bond
  • Throat Chop
0/0/252/252/0/4
Amoonguss Amoonguss 61 Effect Spore --
  • Spore
  • Giga Drain
  • Sludge Bomb
  • Synthesis
0/252/0/0/0/252
Crabominable Crabominable 62 Anger Point Assault Vest
  • Ice Hammer
  • Close Combat
  • Earthquake
  • Stone Edge
0/236/252/20/0/0
Victreebel Victreebel 60 Gluttony Victreebelite
  • Leaf Blade
  • Strength Sap
  • Sludge Bomb
  • Sleep Powder
0/4/252/252/0/0
Slaking Slaking 63 Truant Leftovers
  • Hammer Arm
  • Slack Off
  • Frustration
  • Night Slash
0/252/252/0/0/4

After you've done that, talk to your gang member outside again to get TM16 Rain Dance or TM11 Drought.

Innit.

There's quite a few things here in 7th Street, so let's go from bottom to top. At the bottom right of 7th Street is an illegal Pokémon market, selling all of the Pokémon that were in the cages from before. You need to buy all of them. Once you've partaken in illegal Pokémon trafficking, walk out of the market to talk to DJ Arclight, who will tell you that they're illegal Pokémon and that he's going to track down the original owners.

Put all of these Pokémon in a box out of the way. Do not use them. Do not evolve them. Do not touch them. You will need them all for the Mega-Z ring later after the 13th badge!

Above the market is a building with a sign on it saying "POKÉMON PSYCHOLOGY". This has a Paldean TM vendor, and a doctor who will forcibly change the nature of any of your Pokémon in exchange for heart scales. To the right of this building is a hazy den with a handful of battleable NPCs in it, as well as the leader of the opposite gang to the one you joined. Beating him will get you TM16 Rain Dance or TM11 Sunny Day.

So true!

Near the middle of 7th Street is a small building with a healing chamber, a PC, and a blocked-off ladder. Make a mental note of this. At the top to the right is an alleyway that leads to a secret building with a small handful of scientists in it. Talk to the top one staring into the cage for a battle, and she will then ask you to help assemble their creature. You need to get the following Pokémon:

  1. Carvanha. You already have one if you joined Aqua Gang.
  2. Unfezant. You can get a Pidove from the Obsidia Slums and evolve it.
  3. Luxray. You can get a Shinx from the arcade.

    You can either be stupid, like I am, and gamble for an hour to get the 5000 dabloons you need. Or you can just buy the 5000 dabloons for merely 100k dollarpounds and get the Shinx like that. Make sure to force feed it the EXP candies in front of the attendants for best effect.

After that, it'll take some time for the mysterious assembly to be ready, so we'll come back later.

Who needs Bennett?

Press the button on this bin to move it to the side, and enter the Beryl Wall. After a small cutscene with Bennett go all the way to the right to mine the rock; use some blast powder to mine it again. Activate the now available second rock to get some "Rare Candy"... and go outside to get it stolen. The thief is at the bottom left corner of 7th Street, in a little caged off cubby. Battle him to take it back, and then go to the upper drug den on the right side of 7th Street. You can offer it to the guy on the lower left in exchange for a Piplup.

To actually begin progressing the plot, you want to go all the way to the right of Beryl Wall and enter the Subseven Scantum below... where you will promptly be captured by Bug Retard and Elias. Blast it! If you read the cult book in your cell then the guy next to you will notice and use his Klefki to let you out. (We can steal it later, don't worry.)

The goal here is to sneak out to the upper layer of the Sanctum without being seen by any of the orderlies. I can't give an exact path because RPG Maker's editor doesn't zoom in properly (and Luminol can't open the maps) but it's pretty trivial and straightforward. If you do get spotted, then you'll get reset back to the bottom, so consider saving often (and if you're using speedup, disable it temporarily).

Is that a freaking Toaru Majutsu no Index reference??? Shoutouts to Mel

Once you've made it up to the second floor, you can actually battle the orderlies. All of the battles here are on the Holy Field which is possibly the most annoying field in the game after the Glitch field. The "puzzle" here is that you're meant to read the books to find out the passage names when interacting with each coloured Arceus statue, but I can just tell you the answers instead.

  • Green/Emerald Arceus: 3827
  • Blue/Sapphire Arceus: 1605
  • Red/Ruby Arceus: 2303
  • Purple/Amethyst Arceus: 0204

Save the game and heal before continuing up the middle passageway! You'll encounter Ace (for some reason). This fight is pretty obnoxious but tolerable; Extreme Speed on your own Pokémon is super effective against Dark/Ghost types which handily dispatches theirs.

Meteor Agent Ace of Hearts
Sprite Name Level Ability Held Item Moves EVs
Zoroark Zoroark-Hisui 62 Illusion Black Glasses
  • Sludge Bomb
  • Hyper Voice
  • Nasty Plot
  • Extrasensory
0/0/0/0/0/0
Togekiss Togekiss 60 Serene Grace Leftovers
  • Dazzling Gleam
  • Air Slash
  • Grass Knot
  • Roost
0/0/0/0/0/0
Primarina Primarina 61 Torrent --
  • Sparkling Aria
  • Moonblast
  • Icy Wind
  • Hyper Voice
0/0/0/0/0/0
Meowscarada Meowscarada 60 Protean Tanga Berry
  • Return
  • Flower Trick
  • Sucker Punch
  • U-turn
0/0/0/0/0/0
Delphox Delphox 62 Magician Sitrus Berry
  • Mystical Fire
  • Psyshock
  • Dazzling Gleam
  • Foul Play
0/0/0/0/0/0
Arcanine Arcanine-Hisui 60 Rock Head Muscle Band
  • Head Smash
  • Extreme Speed
  • Flare Blitz
  • Outrage
0/0/0/0/0/0

After a very uncomfortable cutscene that is about two steps away from saying a slur, you get teleported back outside and are subjected to some really terrible dialogue. Say no to Cain's offer to walking back as there's a few things you need to do yet. If you haven't already gotten one, go down to the bottom of the map to buy a Soul Candle from the man standing on a box in the cage. Return to the Sanctum and interact with the chain table to encounter a Litwick.

If you return to the alleyway from before, the scientist is finished creating their new Pokémon. Talk to her for a small cutscene... before she gets killed by the Type: Null. You helped make this, so you can add "brutally frankensteined a bunch of Pokémon together" to your list of crimes (after trafficking and gangooning).

Next stop: the Iolia Valley! Normally, you would need Rock Climb to get there... but you can instead use the conspicious tree you find in the Vanhanen Labyrinth and transit through a small cave, then use the Crystal Key on the rock to open the entrance.

Iolia Valley

You might want to stock up on Repels here, as there are wild Wynauts with Shadow Tag.
Full Iolia Valley puzzle solution

The gimmick of this gigantic, map-wide puzzle is the usage of the crystal keys to change the environment. Right now, you only have the red key, so you can only interact with red glowing rocks. There's only one of these available and it's on the top-most path, which will reveal another red rock door in the cliff face when done.


After passing through the small cave, you get spat out in another area in the valley. Walk along the path to find this red rock, which will open a rock smashable door to another cave.


This will lead you to an area on the cliff face that contains the green crystal key. Pick it up and walk back through the caves all the way to the first area in the valley.


Green rocks will replace certain objects such as bushes around them with rock smashable green rocks. This one is available on the second pathway in the first area; activate it, and smash the rock in front of you to proceed forwards. This will lead to a red rock, as well as a small cutscene with Bennett.


Continue through the next cave to find yourself in the second valley area again. Here you will find the blue crystal key, as well as a Hisuian Rufflet that will join you if you have a Pokesnax.


Return back to the first valley area again and proceed to the bottom-most path to find a blue glowing rock. Blue rocks will build bridges over water when interacteed with, so interact with the rock to get to the other side of the valley.


There's two paths here to follow, but the bottom one is blocked off eventually by an impassable bush. Activate the green rock at the top of the map and proceed to the red rock to open a path through a cave. This cave has a purple rock in it that can't be activated yet, so continue through into the other door.


Proceeding through the cave will expel you out on the bottom upper side of the first area; walk the entire way until you find this green rock and activate it. This will unblock the lower route on the right side of the first area.


Return back to the lower route on the first area, and activate all of the rocks you find until you can make this door. Enter the cave to find the purple crystal key, and a cutscene with Bennett. You can tell him either yes (+1 relationship point) or no (-1 relationship point); this doesn't affect anything else, so feel free to pick either.


Purple rocks will change the layout of certain caves inside the valley. Activate the purple rock in this cave to proceed out of the bottom, and then activate a blue and red rock to find another door in the second area of the valley. This leads to a single purple rock that will change the layout of a different cave.


After activating that rock, backtrack all the way to this door in the second area. There's now a slightly narrow cave exit to an area on the clifftop, as well as a light shard. Proceed around the corner to find Luna's gym.

After solving the puzzle and making it to the Gym, you will get a very awkward cutscene between Bennett and Luna... and then Bennett challenges you to a battle for your Crystal Keys.

Lepidopterist Bennett
Sprite Name Level Ability Held Item Moves EVs
Volcarona Volcarona 60 Flame Body --
  • Fiery Dance
  • Bug Buzz
  • U-turn
  • Roost
0/252/252/0/0/4
Venomoth Venomoth 63 Shield Dust Leftovers
  • Quiver Dance
  • Baton Pass
  • Sleep Powder
  • Signal Beam
0/0/0/0/0/0
Lokix Lokix 63 Tinted Lens Flying Gem
  • Acrobatics
  • First Impression
  • Sucker Punch
  • Axe Kick
0/0/0/0/0/0
Yanmega Yanmega 63 Speed Boost Life Orb
  • Protect
  • Air Slash
  • Ancient Power
  • Signal Beam
0/0/0/0/0/0
Rabsca Rabsca 64 Synchronize Colbur Berry
  • Psychic
  • Shadow Ball
  • Power Gem
  • Dazzling Gleam
0/252/0/0/0/202
Butterfree Butterfree 64 Compound Eyes Butterfreenite
  • Sleep Powder
  • Quiver Dance
  • Signal Beam
  • Giga Drain
0/4/0/252/252/0

After beating him down, a teleporter appears that will take you back to the start of the valley, which saves you trekking through all of the caves. When you're ready, activate the purple crystal to switch to Luna's gym room and talk to her to fight her. As per usual, some tips:

  • Her Grimmsnarl will set up screens for eight terms on you which massively reduces the damage all of her Pokémon take. As she has some relatively bulky ones which can heal and spread status, consider packing something with Brick Break, or stall it out with healing.
  • Her field gives a nice boost to her Dark-type moves, but you can break it easily with Earthquake to get the Cave field. The cave field amplifies Bug Buzz... which lets you easily dismantle her team of dark types.
Dark Dreamer Luna
Sprite Name Level Ability Held Item Moves EVs
Grimmsnarl Grimmsnarl 63 Prankster Light Clay
  • Sucker Punch
  • Reflect
  • Spirit Break
  • Light Screen
0/252/252/0/0/4
Absol Absol 64 Pressure Life Orb
  • Swords Dance
  • Sucker Punch
  • Play Rough
  • Night Slash
0/4/252/252/0/0
Polteageist Polteageist 62 Weak Armor Magical Seed
  • Shadow Ball
  • Shell Smash
  • Strength Sap
  • Scald
0/0/252/252/0/0
Honchkrow Honchkrow 63 Super Luck Muscle Band
  • Sucker Punch
  • Night Slash
  • Roost
  • Brave Bird
0/0/252/252/0/0
Weavile Weavile 64 Pressure --
  • Power-Up Punch
  • Poison Jab
  • Ice Shard
  • Night Slash
0/4/252/252/0/0
Umbreon Umbreon 65 Magic Guard Leftovers
  • Moonlight
  • Dark Pulse
  • Protect
  • Toxic
0/252/0/0/0/252

Missed Events

Now that you have all four parts of the Crystal Key, there's a handful of optional events to do across the rest of the lower Reborn region before we proceed to Agate City. If you don't care for any of these Pokémon, you can go to the next chapter.

In the Grand Hall, there will be an Old Man sitting on a sofa next to the middle left wall. Talk to him three times to get an egg for Bramblin, Wattrel, and Tatsugiri. (You could've done this before, but I didn't know this event existed until now.)

No clue how you were meant to figure this one out yourself either.

Whilst we're in the city, we can collect a Chespin too. Buy the Floral Charm from the flower shop in the Lapis Ward, then return to Route 1. Find the 5th entrance from the left to South Aventurine Woods, and use a Tauros to jump up the ledge; continue until you reach the tall grass.

Step on this flower, which will put you into a battle with an Flabebe. Defeat it, catch it, or run from it and you will be returned to the overworld, proceed immediately right and activate the bush to find the Oddishweed.

Return to 7th Street and find a woman in front of a vendor; talk to her and give her thee Oddishweed and she will give you an egg for an Chespin.

Junglist Massive.

With the crystal key in hand, make your way back to the Rhidochrine Jungle via its lower entrance in Beryl Ward, and jump down into the Nuzleaf cage. Find this rock and activate it to open a path to several cuttable trees that you haven't been able to cut down yet. There's three more green glowing rocks; activating them and cutting the trees down will let you access the Ampharosite, as well as an Axew egg.

Haxorus has been changed to be a pseudo-legendary in this mod, making it an exceptionally good catch at this stage of the game. Your first pseudo wouldn't otherwise be available until after the 13th Badge.
This is not at all obvious.

We're not quite done with Beryl Ward yet, but your next step is to go all the way back to Tanzan Mountain; you can get there by going through South Aventurine Woods. Find the area where Saphira previously popped out of the wall at you and activate the green rock to open up a path to a hidden area of the Wasteland.

Avoid softlocking yourself by moving the Strength rocks in this order... and you will find yourself in a room with a truly horrible Strength puzzle. You're on your own with this one (try walking through walls?) but your goal is to activate all three tubes, which will open a hidden door at the top. This leads to the very top of the Wasteland Wall.

This puzzle has been vaporised for your pleasure. The non-euclidean geometry is a bit too much. Just smash the rock at the middle of the bridge, then go down and up the ladder to skip past it.

Behind the tube at the far end is a hidden door. Within it, you can find a Toxic Orb, the Yureyu Key, and if you activate the tube in the right of the room you will find a Dhelmise.

With the Yureyu key in hand, you can return all the way to the Beryl Ward and open the locked doors in the back of the Yureyu Power Plant. The locked door from the right atrium opens to a room that contains the Ghostium-Z. The locked door from the left atrium opens to a room that contains TM111 Self Destruct, as well as six electrodes disguised as items. Defeat them all, and interact with the computer at the top to get a Rotom.