
Badge #11: Oh God Oh Fuck
Borderline Personality Disorder
In order to get to the other half of the Celestine Cascade, we actually need Surf. Amaria offered it to you before you left, so let's go pick it up. Go into the house and talk to Titania for a cutscene. (Say no to lose a relationship point.)
You get dragged outside to mediate their relationship dispute, complete with some really dramatic music. (Say yes to lose some more relationship points.) Then Amaria kills herself. Great! (You'll see these guys again in a couple of hours.) If you make one step to the right, the Route 2 music kicks in again, completely undermining the dramatic tension.
Surf over to the other side of the Cascade to find... another jumping puzzle. This one is fake. If you solve it, it leads to a Reaper Cloth. (That's a waste of an item.) The one on the far right leads to an Ultra Potion (likewise). There is a clown here, with what looks like a mega evolution item behind him. Talk to him for a battle... where you'll win a Full Heal. Talk to him thrice more (select each option once) to get TM39 Rock Tomb.
The Mountains of Doom
Reborn has three mountains: Celestrine, Citrine, and Ametrine. They all connect to each other multiple times, and are all completely unnavigable. The one at the far side of Celestrine Cascade is the Citrine Mountain (of course). Since you're going to Ametrine City, you need to get through the Ametrine Mountain. Whilst it is possible to get to Ametrine through Citrine, you should just use the shortcut you built in the north section of Route 2 instead.

Cross the river to the previously blocked side of Ametrine Mt 2F, and solve this "puzzle" to get the rest of your group. Talk to Aya for a cutscene, and then proceed immediately upwards and across the surfing paths to make it to Route 3!
Unfortunately... you can't actually make it up into Calcenon City because the path gets shot by a laser. Advance through some cringe-worthy dialogue to find that you need to go all the way to the other end of Route 3. Fantastic! There's a suspicious spot to the lower right here that overlooks Route 2. Keep going right for another cutscene, whereupon you gain Aya as a partner. The path here is pretty obvious; keep through the caves until you make your way into the LCCC the second time.
Upon finding the LCCC a second time, you'll end up in a battle with Eclipse and Aster again. This is basically a 12v12 miniboss, so make sure to save up first.
Meteor Private Aster
Sprite | Name | Level | Ability | Held Item | Moves | EVs |
---|---|---|---|---|---|---|
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Solrock | 65 | Levitate | Light Clay |
|
0/0/0/0/0/0 |
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Sirfetch'd | 66 | Scrappy | -- |
|
0/0/0/0/0/0 |
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Ceruledge | 66 | Flash Fire | Sitrus Berry |
|
0/0/0/0/0/0 |
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Grimmsnarl | 67 | Prankster | Grimmsnarlite |
|
0/0/0/0/0/0 |
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Lycanroc-Midnight | 68 | No Guard | Life Orb |
|
0/0/0/0/0/0 |
Meteor Private Eclipse
Sprite | Name | Level | Ability | Held Item | Moves | EVs |
---|---|---|---|---|---|---|
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Lunatone | 65 | Levitate | Light Clay |
|
0/0/0/0/0/0 |
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Cursola | 66 | Perish Body | -- |
|
0/0/0/0/0/0 |
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Armarouge | 66 | Weak Armor | Weakness Policy |
|
0/0/0/0/0/0 |
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Hatterene | 67 | Healer | Hatterinite |
|
0/0/0/0/0/0 |
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Lycanroc | 68 | Sand Rush | Life Orb |
|
0/0/0/0/0/0 |
After that, there's another long cutscene where Sirius sends Eclipse to Mikoshi (hey, the all-gen guy changed this?) and Aya gets captured. Rats! The LCCC collapses and the path up into Labadorra is now cut off. The left exit gives you TM43 Flame Charge, and the right exit leads back to Calcenon City. (Or, more specifically, it leads to the lower half of Route 4.) Avoid getting trolled by the trainers up here and enter Calcenon City from the right entrance.

There's not much to do here in the city until you've seen a few cutscenes. Go up north and find the gym for the first one; find Saphira at the front of the city and talk to her for the second one. Say "yes" when prompted for a ton of relationship points, and then return to the checkpoint. After that's done, find the building on the lower left of the city and enter it for a big cutscene with the runaway kids, where you get TMX6 Dive. (If you do this after getting the badge, you get some more relationship points.)
There's still a handful of events to do here, but none of them give anything good, so who cares.
Charlottification
Before reading any further, go fight Charlotte in her gym. Trust me. You won't lose.
Yeah, this one is a fucking pain. I'd go as far as to say this is the third hardest fight in the game, depending on route. She has an incredible team of fast as hell Pokémon on an incredible field effect that massively boosts all of her attacks and nerfs yours. You can suppress the field with sand, or destroy it with Blizzard, but you have to survive first.

Calcenon Gym Puzzle Walkthrough
Yeah, obviously there's going to be a gym puzzle first. The problem here is simple; you need to walk up to the steps at the back of each segment whilst stepping on every tile exactly once.

The first one here is pretty simple. Just follow the path upwards.

The next one is a bit tougher, but not that hard to figure out.

The last one looks intimidating, with several possible paths, but it's less scary than it looks.
There's another half-a-puzzle here, but you're not meant to be able to solve until later, so we'll come back to it. If you keep going ahead, you'll face Charlotte. Let's go over some tips, as per usual.
- Her field effect massively boosts fire types, and massively nerfs water types. This means you'll need to focus on using Ground and Rock types instead, which don't have a damage penalty. There's a handful on Route 2 and 3 available.
- What it doesn't nerf, however, is Scald, which gets a boost. This can handily dismantle her team with a ton of damage.
- If she gets up the Burning Field via any of her fire type moves, it's game over. Catch a Hippowdon from the caves in Route 3 to snuff out the Burning Field immediately.
- Similarly, a Lycanroc-Midday with Sand Rush outspeeds a lot of her problematic Pokémon and can one-hit kill with Stone Edge or Earthquake.
- Her Coalossal hits a whopping 492 (!) speed when Steam Engine activates, which more than makes up for its general lack of speed. (It outspeeds max speed Greninja, for example). Likewise, your Lycanroc can outspeed it in sand.
- Flash Fire Pokémon are completely immune to her Fire moves, and get a bit of a boost from the field. Arcanine with Flare Blitz can dish out a lot of damage even with resisted hits.
- If you held on to your Talonflame, priority Brave Bird can act as an emergency revenge kill (especially on Volcarona).
- If you're feeling especially brave, you can try using Blizzard to terminate the field. This will let you steamroll her with water types like normal, but there's no Blizzard setter that's fast enough to outspeed both Darmanitan and Coalossal.
- Speaking of steam, if you use certain water type moves, the accuracy of all Pokémon on the field will drop. This is more of a cheese strategy than anything else.
- You might want to actually try using hazards; Stealth Rocks will chunk all of her Pokémon and Toxic Spikes can force forwards progress.
Firebug Charlotte
Sprite | Name | Level | Ability | Held Item | Moves | EVs |
---|---|---|---|---|---|---|
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Darmanitan | 68 | Sheer Force | -- |
|
0/4/252/252/0/0 |
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Coalossal | 68 | Steam Engine | Focus Sash |
|
0/0/0/252/252/4 |
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Typhlosion | 69 | Anger Point | Wise Glasses |
|
0/4/0/252/252/0 |
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Volcarona | 70 | Flame Body | Charti Berry |
|
0/4/0/252/252/0 |
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Cinderace | 69 | Libero | Wide Lens |
|
0/0/252/252/0/0 |
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Ninetales | 72 | Drought | Heat Rock |
|
0/4/0/252/252/0 |
When you're done, collect the badge from her, as well as the TM for Flamethrower, then exit the gym to the south. If you go down to the very south of Calcenon and find the checkpoint, you can donate forty thousand dollarpounds to repair the stairs to Route 3, letting you avoid having to walk all the way back through Route 4 and the broken bridge again.
Next stop: Ametrine City!