Badge #13, Pt 1: Water Treatment Centre

What's that? You thought that there's a bunch of content you can go back for now that you have Waterfall?

Mountains of Doom Post-Waterfall Content

Alas, there is. The mountains aren't really connected in any logical fashion, as far as I can tell; you go from 1F to 2F just by surfing.

Start at Ametrine Mountain 2F (accessible from Route 2), and surf down and left until you get to Celestrine Mountain 2F. Surf to the left to find a diving area; dive down to the underwater area, then go up and around to find another divable pool. Surface, then proceed up the waterfall to the north. This will spit you out in an area with a strength puzzle.

Slide the rocks in these directions, then slide upwards to find another small pool. Surf on it, then use waterpool to take you to Celestrine Mountain 4F; you will find some items here alongside TM03 Psyshock.

Additionally, if you return to the other side of Celestrine Cascade you can now surf up through the various waterfalls in Citrine Mountain. If you follow the path all the way up you will find the TM for Gyro Ball as well.

That's it for the mountains for a while; you'll come back here in the postgame for the Heatran quest.


The cracks in Reborn's gameplay start to manifest hard from this point forwards.
Before going down here, catch something that knows Blizzard via level-up and make sure it's fully levelled up. Take it from somebody that didn't do it the first two times they played; you'll really want to use it.

You're going to Route 4 to catch an Abomasnow anyway, so let's check in with the denizens of Calcenon Ctiy first. The house at the very top-right has Eclipse's father in it; if you go in there you'll get a cutscene with him and Aster, and her room is now unlocked. If you didn't use the Shiny Charm password at the beginning of the game, you can find it in that room. You can talk to Cain and Hardy outside for some relationship points, but there's nothing else to be done here (except the secret room. More on that later.)

Water Treatment Centre

When you're ready, proceed down the waterfall at the bottom of the Celestine Cascade to enter the Water Treatment Facility. You'll also see a preview of Neo Reborn City as you go down... (if you clip out of one of the mountains and back onto Route 1, you'll find that it hasn't really been restored.)

Disembark on the right to talk to Titania, who has killed two grunts. (This is an adult game for adults.) She kills another one, for good measure, and then you can advance into the main room. I'm not sure if I could class this as the worst puzzle - it has some fierce competition - but it's not a good puzzle, especially with the overhead perspective. Jump over the rubbish piles and onto the centre platform which will lower the water level. You can get back up to the exit by following the stairs across to another room.

(Yeah, you saw that right. The water level here somehow isn't global. More on that later!)

FULL Water Treatment Plant Puzzle Solution

This is the solution up until you fight PULSE Swalot.

Talk to Titania to have her jump across the rubbish piles; it's up to you to solve the rest of the puzzle. First, jump straight across the rubbish piles to unlock a gate to your left. Now, the perspective here makes it really hard to solve these puzzles sometimes, but you need to push the rubbish piles you jumped over first to allow you to jump past the broken turnstiles. The piles will always float upwards one tile when you re-raise the water level, so just push both piles right here.

Jump across and activate the computer at the top, which will activate the turnstile. The "G.U.M" room is locked, so go into the door at the right of the room to continue. You'll get a small cutscene and Titania gets trapped on an island.

First, get down on the floor and push the rubbish pile here. Then find the stairs at the top of the room and jump across to find an acolyte guarding the water level machine. Activate it to let Titania jump across, who will then open the shutter below. There's something a little bit weird about this puzzle... but we'll come back to that. Lower the water level again and proceed to the next room via the newly accessible stairs.

In the next room, walk all the way to the bottom to find a double battle with two acolytes (obviously, Titania kills them. Adult game for adults.) before Titania gets stuck on an island again. The water level changer is at the top left of the room, guarded by another acolyte, but it doesn't help you much yet.

Move the rubbish pile into position here first. You can hook it around the corner with the convenient cubby below. Raise the water level to have Titania jump across it.

Move the pile up to here again, and raise the water level to have Titania jump across it again and lower the shutter that was blocking your way. Lower the water level for a final time to open up a path via the stairs into the next room.

This will bring you back to the Central Obsidia room behind a turnstile that previously blocked your route. Activate the computer to activate the turnstile but don't go through it; instead, first go down the stairs to find a way to the previously blocked off rubbish piles here.

Don't get tricked; both piles need to be in the centre. Go back through the turnstile to activate the water level machine then jump across the moved patches to open the shutter that previously blocked you. Walk back up to the top, lower the level again, and walk back down through where the shutter was to find another set of stairs that you can use to access the next room - the central room.

After walking up a bit in here, you'll get another cutscene; this is the central turbine room. Titania takes the north, and you take the west; your instinct may be to ignore her and go straight north, but just go to the west door and activate the computer to unblock a one-way turnstile. There's nothing else in here, so we will actually go straight to the north. This leads back to the very first room, but now the shutter that was here previously is unblocked.

There's not much else to do, so move the rubbish piles in this room to the other side and raise the water level to jump over them. Hey, look: you're on the other side of the turnstile you just unlocked! Jump across the rubbish piles and activate the computer to unlock... the locked door at the top of the area (the System Storage room). You can get a Fennekin in here if you really want, but it's an extra puzzle I don't really feel like explaining here.

Go back through the turnstile, lower the water level, then make your way all the way back here (sigh) to open up the stairs. Follow them across the room into a new room, where you will find Titania again. The only path here is down the stairs and into some more acolytes; beat them for another cutscene where you need to find a way to open the door. You need to make your way to the Lapis room, so go back into the previous room (using the upper right door) then walk all the way along the stairs and up to the door at the top left of that room to find the Lapis area.

The path to your right is blocked off by a turnstile, so make your way up to the top right (battling another acolyte on your way there). Jump across the rubbish piles to make your way to the water level change machine.

This is a very non-obvious puzzle. You need to move the piles into place like this, raise the water level, and then jump across them vertically and loop back around to access the computer. Activate it to remove the shutter on the right side of the room, then lower the water level to expose the stairs to access the area. There's a table with the Beryl Grid Room Key on top of it; steal the key then return to Titania to unlock the door. This opens the door to the final room of the Water Treatment Plant, where Titania will promptly get stuck. She'll toggle the water level on and off as needed.

First, move the piles into this position (go up and around, or you'll have to reset the room) and jump across at high water.

In the upper area, move the piles into this position and jump across at high water.

Exit the room at the south and walk all the way across (through multiple rooms) to access the central turbine again, this time the other side of the shutter. Heal with the light shard, save, and then lower the water level to access PULSE Swalot.

After suffering through all of that, you come face to face with PULSE Swalot. It has 100/210/210 bulk and an excellent Water/Poison typing, as well as both passive and active healing. The field effect means that it's immune to ground type moves, and has a big speed boost, so use Blizzard to freeze the field and then Earthquake to kill it easily.

You get an announcement that water treatment is now successful, but you need to actually clean up the water everywhere. This means you need to go into every room and raise the water level until it's fresh, blue water (that you can now surf on!) Access to Surf gives you the ability to visit some previously inaccessible areas. Consult the map in the central room for which wards you need to clean up; once you've done all of them, make your way back to the Beryl Ward room.

This area is initially very maze-y, but it's easy to navigate if you keep in your head which ward the room you're in corresponds to, and treating all the doors as room links accordingly.

Go up to the turnstile to get a cutscene with Titania, where she explains what I just said. Make sure you've done every room, then pass through every gate at the back of the Beryl room, and walk down to unlock the gate blocking Titania.

Make your choice!
This is the most important choice in the game. Choosing "Yes" here is a requirement for the good route, but choosing "No" will lock you out of two routes. Not only that, but unlike the previous choices, this will immediately have consequences.

Make your way up to the control room above, where a cutscene will play out. Taka will ask you to fight him, and you can either accept him for a battle or refuse him to skip it. If you accept, you are locked onto the Z-Determination route; if you refuse him you can continue onto the R-Determination "Good" route.

Meteor Admin Taka
Sprite Name Level Ability Held Item Moves EVs
Klefki Klefki 69 Prankster Leftovers
  • Spikes
  • Thunder Wave
  • Light Screen
  • Foul Play
0/252/0/0/0/252
Flapple Flapple 71 Hustle Wide Lens
  • Dragon Dance
  • Grav Apple
  • Sucker Punch
  • U-turn
0/4/252/252/0/0
Snorlax Snorlax 69 Immunity Leftovers
  • Curse
  • Return
  • Heat Crash
  • Heavy Slam
0/12/252/0/0/244
Mabosstiff Mabosstiff 71 Stakeout Choice Scarf
  • Psychic Fangs
  • Jaw Lock
  • Retaliate
  • Play Rough
0/252/0/0/0/4
Minior Minior 69 Shields Down White Herb
  • Shell Smash
  • Acrobatics
  • Power Gem
  • Earthquake
0/0/252/108/148/0
Chatot Chatot 73 Soundproof Synthetic Seed
  • Heat Wave
  • Nasty Plot
  • Hyper Voice
  • Roost
0/4/0/252/252/0

Regardless of your choice here, Ace will then come down and fight you.

Meteor Agent Ace of Spades
Sprite Name Level Ability Held Item Moves EVs
Clodsire Clodsire 71 Water Absorb Leftovers
  • Earthquake
  • Stealth Rock
  • Recover
  • Toxic
0/252/0/0/0/4
Zoroark Zoroark-Hisui 72 Illusion Focus Sash
  • Shadow Ball
  • Nasty Plot
  • Flamethrower
  • Sludge Bomb
0/4/0/252/252/0
Delphox Delphox 72 Magician Synthetic Seed
  • Mystical Fire
  • Psyshock
  • Dazzling Gleam
  • Shadow Ball
0/4/0/252/252/0
Metagross Metagross 72 Clear Body Enigma Berry
  • Earthquake
  • Iron Head
  • Zen Headbutt
  • Bullet Punch
0/252/252/0/0/0
Meowscarada Meowscarada 70 Protean --
  • Play Rough
  • Flower Trick
  • Sucker Punch
  • Shadow Claw
0/4/252/252/0/0
Klinklang Klinklang 70 Clear Body --
  • Gear Grind
  • Shift Gear
  • Zap Cannon
  • Wild Charge
0/4/252/252/0/0

You'll get a decently long cutscene before control is handed back. (The door at the back is locked until after your next badge.) Head back down to the North Obsidia part of the treatment centre (remember, you're in the Beryl part) for a spooky little cutscene before you find Titania. Travel back up the waterfall to Celestine Cascade. Next stop: the Fiore Mansion.