
Badge #14, Pt 2: Devon Corp? & Fairy Gym
As soon as you're ready to advance the story, fly to the Grand Hall and talk to Ame in front of the bench. You'll need to find three others: DJ Arclite is out in front of the nightclub, Adrienn is in front of xer gym in the Coral Ward, and Victoria is in the Beryl Cemetery. Talk to all three to get them back to the Grand Hall. Return back to the Grand Hall and talk to Ame again for a cutscene.
The plan: Infiltrate Devon Corp. You, Arclight, and Victoria will take the underground section and the others will do a full-frontal assault. The actual place you need to meet up is in a rather inconvenient section of the Railnet: you can either pass through the Slums and go up into the dark area (where you found Flash before); or you can go through the entrance in the Obsidia Ward (or Peridot Ward) into the train puzzle and exit next to where you found the pair of switches before. Whichever one you pick, you'll meet up with Victoria and Arclight down there; talk to Arclight to advance the plot.
Devon Corp?
(No collapsible this time; there's a few boss battles here.)

As soon as you walk up, you'll get locked into a double battle with some orderlies. Go upstairs to advance the plot; then, check the shop front to find the Radio Transceiver. Then go back upstairs again for another cutscene; you can press A (on my controller, it's 'X' - or the top button) to change the patterns on the floor. If you step onto a dark coloured tile, you'll get zapped and all of your Pokémon will take damage (but not if you step onto a light coloured tile). Manipulate the patterns to make it to the top stairs without getting zapped. Sorry, but you're not getting screenshots for these ones as the "puzzle" is too trivial.

On the next floor, you get roped into another double battle as soon as you enter; solve the slightly lengthier puzzle and fight the orderlies at the door (with Victoria helpfully teleporting to your side). There's a small cutscene, and the next room is done by yourself. There's two other orderlies here you need to fight, but they're pushovers. Onto the next room...

Fall for the obvious trap here to get teleported to a healing room. This isn't a good sign. When you walk out to the left, you'll find an arena... and if you walk to the side, you'll have to fight Victoria. To the death. Mwa ha ha.
Sensei Victoria
Sprite | Name | Level | Ability | Held Item | Moves | EVs |
---|---|---|---|---|---|---|
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Togekiss | 74 | Serene Grace | Life Orb |
|
0/4/0/252/252/0 |
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Raichu-Alola | 75 | Surge Surfer | Synthetic Seed |
|
0/4/0/252/252/0 |
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Quaquaval | 76 | Moxie | Wacan Berry |
|
0/4/252/252/0/0 |
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Decidueye-Hisui | 75 | Scrappy | Choice Scarf |
|
0/4/252/252/0/0 |
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Urshifu | 77 | Unseen Fist | Protective Pads |
|
0/4/252/252/0/0 |
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Incineroar | 77 | Intimidate | Assault Vest |
|
0/252/252/0/0/4 |
Yeah, that's pretty brutal - and not just the battle. Now we get into the really bad part of the puzzle. For some reason, the radio transceiver is still connected to the panels, so you can avoid being shocked here.
Devon Corp? Sub-Puzzle 1 Solution

First, activate this computer and turn on the grey tiles to avoid being shocked, then walk on the panels to be shifted upwards, activating the second computer in the area. Switch to the red tiles and walk all the way to the right to return to the starting area, then activate the lower computer again to continue.

Hop onto the next transport belt section, and after going through the second red panel, press A/X twice to swap the shock panels again. Activate the computer but continue on to the right, swapping the shock panels again.

Follow this path to make it to the computer all the way to the right, being careful not to shock yourself. Activate it, then loop back around to make your way up to the top left section of the hell puzzle. It's hard to articulate it here with a screenshot.
- Enter the left-most circular element from the top to drop you to the left.
- Enter it again from the top to drop you to the right.
- Enter the middle circular element from the left to drop you at the bottom.
- Repeat Step 1 and 2 again.
- The middle circular element will now be green; enter it to drop you at the top.
- Enter the right-most circular element from the top to drop you at the left.
- Enter the middle circular element from the right to drop you at the top.
- Enteer the right-most circular element from the top to drop you at the right.

If you activate this computer, all of the shock tiles in this room will become inactive. There's nothing hidden in this room that warrants going back, but you can if you want? Enter the stairs to find another arena.
Enter the obvious trap cage again to find DJ Ark this time; both dialogue options here lead to the same battle, but differ in relationship points (Fight: +Victoria, +Arc / Refuse: -Victoria, -Arc, ++Adrienn).
DJ Arclight
Sprite | Name | Level | Ability | Held Item | Moves | EVs |
---|---|---|---|---|---|---|
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Luxray | 75 | Intimidate | Amplifield Rock |
|
0/0/252/252/0/0 |
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Toxtricity-Lowkey | 76 | Punk Rock | Throat Spray |
|
0/0/0/252/252/4 |
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Noivern | 77 | Infiltrator | Wide Lens |
|
0/4/0/252/252/0 |
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Jolteon | 78 | Minus | Petaya Berry |
|
0/4/0/252/252/0 |
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Electrode-Hisui | 75 | Aftermath | Life Orb |
|
0/32/0/224/252/0 |
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Exploud | 79 | Soundproof | Exploudite |
|
0/252/0/56/200/0 |
After beating him down, there's Another tile puzzle to suffer through. Yay.
FULL Devon Corp? Sub-Puzzle 2 Solution

First, enter the circular element from the left side and travel upwards to activate the computer. Walk down to the freshly switched transport belt and walk through the circular element twice (you'll need to loop around).

At this junction, walk to the right, then go up into the circular element once to be spat out to the left. Walk down and loop around once more to get back to the junction, where upon you must go down and loop through the circular element twice to get to the right.

Walk up and along until you return to the upper circular element, then go through it to access a computer, which toggles the conveyor belt above you. Do another set of loops around the lower area circular elements until you reach the toggled conveyor belt, which will let you access another computer at the top; this one toggles a conveyor belt below. There's only one path, so follow it up until you reach said toggled belt.

Finally, activate this computer to disable the shock panels, and the computer below to toggle the conveyor belt that unblocks access to the exit from the room at the top.

You'll see Ame battling Lin. Ame dies (adult game for adults), which technically makes Lin the Pokémon Champion (I don't think this should count, personally). Then ANOTHER puzzle in the next room. (Fuck!)
Devon Corp? Sub-Puzzle 3

This one is a straightforward maze. Follow the red line to get to the computer, then toggle the computer to flip the direction of the green conveyor.

The next segment is functionally linear. Use the lowest computer to flip the belts, then walk through it to get to the second computer. Flip the lowest belt back again and repeatedly walk onto the lowest conveyor.

It'll spit you out up here; activate the computer then walk back onto the belts again to get access to the upper computer. Activate it, walk onto the belt, and then walk back onto the one at the bottom to get all the way to the top. Do this again to spit you out at the very top section. Activate the computer here, walk onto the newly flipped belt, then activate the second computer to get access to the right-most stairs.

Once you walk into the final room at the back, you'll be greeted with a cutscene. Say No for somee free relationship points, before a boss fight with Zel.
Meteor Admin ZEL
Sprite | Name | Level | Ability | Held Item | Moves | EVs |
---|---|---|---|---|---|---|
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Avalugg | 74 | Own Tempo | Assault Vest |
|
0/252/104/0/0/0 |
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Glaceon | 77 | Ice Scales | Synthetic Seed |
|
0/252/0/0/252/4 |
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Alakazam | 74 | Magic Guard | Alakazite |
|
0/4/0/252/252/0 |
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Espeon | 77 | Magic Bounce | Synthetic Seed |
|
0/104/0/252/152/0 |
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Umbreon | 77 | Magic Guard | Leftovers |
|
0/252/0/0/0/252 |
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Magnezone-PULSE | 83 | Levitate | Wiki Berry |
|
0/252/0/0/252/0 |
After defeating them, you can talk to Zero and then exit the room via the stairs; the exit from Devon Corp is, mercifully, to the left side of the wall and not by tracking all the way back through the puzzles.
Devon Corp, Again
There's an optional quest you can do now, which will finally remove all of those annoying invisible objects in the Jasper and Beryl Wards; plus, there's a handful of good items you missed, and a Treecko in it for you!
Devon Scope Walkthrough
The obvious trap room in the first Devon Corp building had some items in it, so let's return there. The shock tiles here are now random, so enjoy being zapped all the way through. There's also a really funny troll that I have no choice but to accept and not tell you what it is.

At the top, you'll find the Devon Scope as well as TM81 X-Scissor.

If you return to Silph Co, you can talk to the attendant and give it to her and she'll give you the Silvon Scope. Armed with it, you can now interact with the invisible objects in the Jasper and Beryl wards, and defeat them to unblock your path.

Return to the jungle and jump down the hole into the Underroot.
Make your way to the bottom of the Underroot to find a pool of water; armed with Surf and Waterfall, you can make your way across it (you can also find the Blastoisinite here to the side). The only path in the new area will be blocked off by a horde of invisible Kecleon; activate it to reveal all of them. After fighting twelve Kecleon (some of which know fucking Fake Out!) you'll then have to fight the mysterious Purple Kecleon.
Finally, open the cage to find a Treecko. All the Kecleon in the wards will be gone now.
The Fairy Gym

After that ordeal, it's time for your next gym badge. You can find Adrienn in the Coral Gym; if you talk to xem, you'll get asked to round up a bunch of volunteers to do some tasks around the city. The rewards here are terrible, so say "no" and continue onto the gym battle. Adrienn is the Fairy leader (very subtle!) and uses a team that I built from the ground up (as the old team was terrible), including a very trolly lead designed specifically to screw a certain strategy.
As per usual, some tips:
- The field starts on Misty Terrain which neutralises status such as poison, gives Fairy types extra special defence, boosts certain projectile moves, and makes Wish-Protect extra powerful.
- However, xer Whimsicott will blow away the mist with Tailwind, revealing the Fairy Tale Field below, boosting Steel atttacks as well and giving Fire moves the Dragon type (thus making them no longer work against Fairy types).
- Nevertheless, Fire types are good to have as they resist Fairy type moves and still put in work before Whimsicott comes onto the field. Try out Mega Arcanine.
- This is a double battle, so Fake Out support helps a lot. Purugly with Fake Out and Sharpness-boosted Slash (which gets the Steel type on the Fairy Tail Field) can put in some work.
- Tinkaton is practically a golden ticket here. She hits hard with Gigaton Hammer and has Fake Out as well. Just don't get encored on your recharge turn!
- Togekiss is deadly here; deal with it quickly because it will carve through you on both fields.
Visionary Adrienn
Sprite | Name | Level | Ability | Held Item | Moves | EVs |
---|---|---|---|---|---|---|
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Mismagius | 77 | Pixilate | Mismagiusite |
|
0/0/80/116/0/252 |
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Ninetales | 79 | Flash Fire | Elemental Seed |
|
4/0/0/252/0/252 |
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Togekiss | 77 | Serene Grace | Babiri Berry |
|
0/0/4/252/0/252 |
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Whimsicott | 77 | Prankster | Focus Sash |
|
4/0/0/252/0/252 |
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Gardevoir | 78 | Telepathy | Elemental Seed |
|
0/0/4/252/0/252 |
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Granbull | 82 | Guard Dog | Focus Sash |
|
74/252/184/0/0/0 |
Next stop: The Toumaline Desert?