Victory Road, Part #1: Battle of the Bulge

After exiting out of the arena, if you're on the R route, you'll get a small cutscene with Solaris. Ignore the actual dungeon up ahead and walk into the Pokémon Centre, then talk to this guy sitting on the boxes to get a side quest: spirit hunting!

I'll guide you through killing all of the spirits, don't worry. But they run Level 100 teams—and I've changed a lot to use a selection from my oomfies (─‿‿─)♡—so you might want to come back in the postgame when you can wipe them easily. You do need to actually kill them all to get the Paradox Pokémon later on.

You can also buy a bunch of REALLY good TMs in the Pokécentre here.

It Begins

That rock supports problematic media!

Enter Victory Road to the north to enter Reborn's first real dungeon. Keep going into the second room; the path here is blocked by a gate, so walk to the right and push the rock up onto the plate for a small cutscene. In this first room you'll be assaulted by icicles non-stop; if they hit you all your Pokémon take (ice) damage, so try to avoid it. Walk up the now open gate and into the next room.

The word 'just' is doing a lot of heavy fucking lifting.

Oh fucking boy. This is the first of approximately six of these so-called "logic" puzzles, where you have to push the blocks into the right place according to the rules on the computer. Interact with the computer and Cal will spawn; he'll show you the rules for this puzzle. I'll just show you the solution.

Logic Puzzle #1
Which one is the real one?

You might have noticed that you flashed a few times whenever you entered the room. That's your spirit checker or whatever the item is telling you there's a spirit in this room. Instead of going through the now-open gate, walk to the right of it and up on the cliff and you'll find your first spirit to kill!

Wandering Spirit Mariechen
Sprite Name Level Ability Held Item Moves EVs
Zoroark Zoroark-Unova 100 Illusion Life Orb
  • Dark Pulse
  • Nasty Plot
  • Sludge Bomb
  • U-turn
4/0/0/252/0/252
Spiritomb Spiritomb 100 Infiltrator Leftovers
  • Dark Pulse
  • Nasty Plot
  • Hex
  • Will-O-Wisp
252/0/0/252/4/0
Krookodile Krookodile 100 Intimidate Choice Band
  • Close Combat
  • Knock Off
  • Fire Fang
  • High Horsepower
4/252/0/0/0/252
Gothitelle Gothitelle 100 Competitive Leftovers
  • Night Daze
  • Nasty Plot
  • Psyshock
  • Thunder Wave
4/0/0/252/0/252
Weezing Weezing-Galar 100 Neutr. Gas Magical Seed
  • Self-Destruct
  • Sludge Bomb
  • Strange Steam
  • Toxic Spikes
4/0/252/252/0/0
Sigilyph Sigilyph 100 Tinted Lens Life Orb
  • Calm Mind
  • Esper Wing
  • Psyshock
  • Dazzling Gleam
4/0/0/252/0/252

Exit through the door and then walk up the stairs to find your next spirit. This one's a tough one; you might want to put her off for a while.

Wandering Spirit Aria
Sprite Name Level Ability Held Item Moves EVs
Zapdos Zapdos-Galar 100 Pressure Choice Scarf
  • Close Combat
  • Brave Bird
  • Throat Chop
  • Wild Charge
4/252/0/0/0/252
Mimikyu Mimikyu-Disguised 100 Disguise Life Orb
  • Swords Dance
  • Shadow Claw
  • Play Rough
  • Shadow Sneak
0/252/4/0/0/252
Absol Absol 100 Pressure Absolite
  • Night Slash
  • Superpower
  • Sucker Punch
  • Play Rough
4/252/0/0/0/252
Chandelure Chandelure 100 Flash Fire Synthetic Seed
  • Heat Wave
  • Calm Mind
  • Shadow Ball
  • Will-O-Wisp
4/0/0/252/0/252
Meowscarada Meowscarada 100 Protean Leftovers
  • Night Slash
  • Flower Trick
  • U-turn
  • Quick Attack
4/252/0/0/0/252
Marshadow Marshadow 100 Technician Life Orb
  • Shadow Punch
  • Shadow Sneak
  • Close Combat
  • Sucker Punch
4/252/0/0/0/252

Minecarts

Numbered for your convenience.

Welcome to floor B1F! You know what this means...

It's time for the first minecart puzzle. Walk down the stairs, along to the right, and down to find a minecart; push it, then walk to the left and across the gap in the tracks to find a switch. Flip the switch once, but don't push the minecart again. Instead, walk across the gap, flip the switch to connect the tracks fully, and then push the minecart to move it to the left and create a shortcut to the start. Flip the switch again, and get in the minecart to make it to the next area. That was easy... too easy?

I'm not that fat...

In the second room, take the minecart to the top. You should be able to immediately figure out your goal: get that strength rock below you to the panel that will unblock the gate. Walk slightly to the right to get a cutscene with Charlotte, then to the left to ride a minecart to a single switch. Flip the switch, get back in the minecart, whereupon you will exit to the south. This one is scarier than it looks, but don't worry, it's mostly just backtracking. For the west portion:

  1. First, get in the other minecart to find a switch. Flip it.
  2. Get back in that minecart to find a THIRD switch. Flip it, then return to the minecart where it will take you to the previous switch.
  3. Flip that switch, then get back in the minecart and it will take you back to the south.
  4. Get in the minecart at the south to be taken to the east portion of the area.
Oops, I got the rock stuck!

The next area is a bit more complex. First, follow all of the minecarts here until you reach a strength rock; move it all the way along to the stairs, then push it up and around the left of a big rock. You'll eventually need to move it to the spot in the screenshot above, then go through the gaps in the track to push it down and onto the panel. But whilst you're there, climb up the Rock Climb point and walk to the left to find another spirit.

Wandering Spirit Maya
Sprite Name Level Ability Held Item Moves EVs
Pelipper Pelipper 100 Drizzle Damp Rock
  • Hurricane
  • Roost
  • U-turn
  • Surf
252/0/0/4/0/252
Phione Phione 100 Hydration Elemental Seed
  • Take Heart
  • Moonblast
  • Scald
  • Flip Turn
4/0/0/252/0/252
Manaphy Manaphy 100 Hydration Life Orb
  • Tail Glow
  • Moonblast
  • Signal Beam
  • Hydro Pump
4/0/0/252/0/252
Absol Absol 100 Justified Elemental Seed
  • Sucker Punch
  • Close Combat
  • Swords Dance
  • Play Rough
0/252/0/0/4/252
Latias Latias 100 Levitate Latiasite
  • Thunder
  • Calm Mind
  • Psyshock
  • Aura Sphere
252/0/0/252/0/4
Linoone Peppermint 100 Gluttony Leftovers
  • Extreme Speed
  • Double-Edge
  • Thunder
  • Play Rough
4/252/0/0/0/252

With the gate opened, flip the switch then enter the available minecart at the bottom left to get to the second switch. Flip it, then enter the minecart again to be brought back to the lower left area. Walk back up to the gate and flip the first switch again, then re-enter that minecart. This lets you reach the Strength rock from the start of this area, and you can push it up across the stairs... but it blocks your path. Walk along the newly available area to the left to find the Tyranitarite (yuck).

I fucking LOVE backtracking!

Now you need to go all the way back. First, get back in the minecart, then back in the more minecart, and flip the switch behind the gate. Return back to the minecart, flip the other switch near the rock, then flip the switch behind the gate again. This will send you all the way back to the southern area; first, get in the available minecart and flip the switch. Get back in the minecart, walk to the left, and flip the switch again. Eventually, you'll make it back to the other side of the strength rock.

Don't softlock yourself or you'll have to redo this entire room.

This finally unlocks the switch at the top of the room, behind the gate. Flip it, then use the minecart to your side to exit out into—you guessed it—the first room! Again! With the ice spikes being thrown at you constantly!

Strength Rocks

Who doesn't love strength puzzles? I love them so much that in my first few runs through this area, I walk-through-walls this entire section. Lovely. I can't do that now because I'm actually writing a walkthrough for you.

This is some very poor quality visual differentiation.

First, push the first Strength rock to the right to unblock the path downwards, then push the second rock downwards one tile. Walk down the left< stairs (DO NOT JUMP DOWN THE LEDGE) and then smash this rock to open up some more stairs. Push the rock back up to open up the right-side stairs, whereupon you are faced with a Strength rock "puzzle". I recommend quicksaving so that if you mess it up you can reset easily.

I don't know how I got here.

Push all the rocks at the top to the most left or most right sides. Next, you need to push the rocks around to make a corridor like this; remember, you can't push two rocks at once. When you make it to the bottom, push the rock directly next to the pad down one, then walk around and push the other rock to the left one, allowing you to push the rock above it up one tile and then onto the pad.

This one should be obvious, though.

Push the lower rock right one tile onto the pad to open the gate. Walk up and around to push the lower rock left one tile, unblocking the path from the stairs. Get in the minecart to reach the switch, flip it (which unlocks a gate back to the previous puzzle), then get back in the minecart to reach a lower area. If you take the Rock Climb route to the right, you'll reach your fourth spirit.

Wandering Spirit Mel
Sprite Name Level Ability Held Item Moves EVs
Galvantula Galvantula 100 Swarm Choice Scarf
  • Electroweb
  • Bug Buzz
  • Thunderbolt
  • Volt Switch
4/0/0/252/0/252
Nidoqueen Nidoqueen 100 Sheer Force Life Orb
  • Scorching Sands
  • Sludge Wave
  • Flamethrower
  • Thunderbolt
4/0/0/252/0/252
Scolipede Scolipede 100 Swarm Scolipite
  • Cross Poison
  • Megahorn
  • Swords Dance
  • Superpower
0/252/0/0/4/252
Lurantis Lurantis 100 Sharpness Life Orb
  • X-Scissor
  • Leaf Blade
  • Night Slash
  • Growth
4/252/0/0/0/252
Emolga Emolga 100 Motor Drive Leftovers
  • Thunderbolt
  • Thunder Wave
  • Air Slash
  • Energy Ball
4/0/0/252/0/252
Seviper Seviper 100 Infiltrator Telluric Seed
  • Power Whip
  • Poison Tail
  • Toxic
  • Fire Fang
252/252/0/0/0/4

More Minecarts

It never ends!

The goal here is to blast the pillar from four separate areas. This means... four separate puzzles. Wonderful. Before you go to the minecart switcher, you should instead fight the three spirits here; the rock climb paths all over the room lead directly to them.

First, on the top middle island:

Wandering Spirit Camille
Sprite Name Level Ability Held Item Moves EVs
Sableye Sableye 100 Prankster Leftovers
  • Recover
  • Toxic
  • Foul Play
  • Protect
252/0/112/0/144/0
Mismagius Mismagius 100 Magician Magical Seed
  • Draining Kiss
  • Shadow Ball
  • Thunderbolt
  • Nasty Plot
4/0/0/252/0/252
Glaceon Glaceon 100 Ice Scales Assault Vest
  • Glaciate
  • Earth Power
  • Shadow Ball
  • Dazzling Gleam
252/0/0/252/4/0
Heracross Heracross 100 Swarm Heracronite
  • Rock Blast
  • Smart Strike
  • Pin Missile
  • Close Combat
4/252/0/0/0/252
Slowking Slowking-Kanto 100 Regenerator Leftovers
  • Ancient Power
  • Aura Sphere
  • Psyshock
  • Nasty Plot
252/0/4/0/0/252
Gardevoir Gardevoir 100 Trace Life Orb
  • Shadow Ball
  • Draining Kiss
  • Mystical Fire
  • Psyshock
4/0/0/252/0/252

Next, at the very top left:

Wandering Spirit Lewi
Sprite Name Level Ability Held Item Moves EVs
Chatot Chatot 100 Soundproof Telluric Seed
  • Chatter
  • Boomburst
  • Tailwind
  • U-turn
4/0/0/252/0/252
Vespiquen Vespiquen 100 Intimidate Life Orb
  • Attack Order
  • Cross Poison
  • Air Slash
  • Heal Order
252/252/0/0/4/0
Azumarill Azumarill 100 Huge Power Leftovers
  • Belly Drum
  • Aqua Jet
  • Superpower
  • Play Rough
4/252/0/0/0/252
Empoleon Empoleon 100 Competitive Life Orb
  • Roost
  • Ice Beam
  • Aqua Jet
  • Flash Cannon
4/0/0/252/0/252
Victreebel Colin 100 Chlorophyll Victreebelite X
  • Swords Dance
  • Leaf Blade
  • Cross Poison
  • Synthesis
0/252/4/0/0/252
Quagsire Quagsire 100 Unaware Telluric Seed
  • Ice Punch
  • High Horsepower
  • Waterfall
  • Recover
200/252/0/0/52/0

Finally, at the bottom right:

Wandering Spirit Jamiea
Sprite Name Level Ability Held Item Moves EVs
Ninetales Ninetales-Kanto 100 Drought Heat Rock
  • Moonblast
  • Encore
  • Weather Ball
  • Will-O-Wisp
252/0/4/0/0/252
Rapidash Rapidash-Galar 100 Flash Fire Choice Scarf
  • Solar Blade
  • High Horsepower
  • Play Rough
  • Flare Blitz
160/92/0/0/0/252
Sawsbuck Sawsbuck-Winter 100 Slush Rush Life Orb
  • Solar Blade
  • High Horsepower
  • Double-Edge
  • Sunny Day
4/252/0/0/0/252
Volcarona Volcarona 100 Flame Body Elemental Seed
  • Quiver Dance
  • Flamethrower
  • Morning Sun
  • Bug Buzz
0/0/4/252/0/252
Delphox Delphox 100 Blaze Delphoxite
  • Flamethrower
  • Psyshock
  • Calm Mind
  • Dazzling Gleam
4/0/0/252/0/252
Lycanroc Lycanroc-Midnight 100 Sturdy Heavy-Duty Boots
  • Close Combat
  • Sucker Punch
  • Play Rough
  • Stone Edge
0/252/4/0/0/252

When you're ready, return to the minecart switcher just above the stairs. We'll do this anticlockwise, starting with the top-most minecart.

North Minecart Area

Wow, this one was easy!

This area starts with a very basic strength puzzle. Make sure not to get softlocked, but follow the arrows. You need to push the boulders from the right side, so walk all the way around before pushing each one in; if you try pushing both into the slot simultaneously, you'll softlock yourself. Use the Rock Climb point to jump down to the lower area.

Ah, it never ends, does it?

This one is deceptively simple; load the rocks up here using the minecart, then let them fly off the end of the tracks to create a rock climb point, allowing you to access the next switch. Do this two more times until you can reach the explosives cart, then set it off to blow up the pillar partially. Exit via the Rock Climb point to the left to get back to 2F.

West Minecart Area

The strength puzzle here is purely designed to trick you. Push the rock up and around the crystals, rather than trying to figure out a way through. Jump in the minecart to be brought to the lower area. This puzzle also looks scarier than it is, but it's another one of those backtracking ones.

  1. Flip the switch to your top right, then activate the explosive cart to move it along. Flip the switch back.
  2. Flip the switch immediately below you, then activate the explosive cart again.
  3. Go through the gate to the right, flip the switch, then return and flip the lower switch. Activate the explosive cart again to move it to the right.
  4. Open the gate with the lower switch, flip the switch behind the upper-right gate, then return and flip the switch behind the lower gate. Activate the explosive cart to move it to the top-right.
  5. Flip the switch behind the lower gate to unblock the upper-right gate; ignore that switch and instead flip the one behind the upper-middle gate. Walk to the left and flip the very first switch too, to open the upper gate.
  6. Flip the upper-right switch and activate the cart to move it to the upper-middle area. Flip the upper-right switch again.
  7. Flip the upper-middle switch and activate the minecart to send it to a brand new area.
  8. The next switch is only accessible by walking all the way around to the bottom, left, up, and finally right to get it. Flip it, then activate the minecart.
  9. Finally, do another complete circle to reach the final switch at the top. Flip it, and then send the explosive cart straight into the pillar. Use the rock climb point to the east to return to the pathway to the minecart selector.

South Minecart Area

I'm starting to run out of funny things to say.

You get the idea by now. A simple area with a strength puzzle, followed by a stupid puzzle. Move the strength rock up into the fork, then get in the minecart and walk down to move the rock onto the pad. Get back in the minecart, then walk up through the now unblocked fork and into the gate to flip the switch. Return back to the minecart to get back to B1F again.

This puzzle is the inverse of the previous one. Rather than flipping the switches to open the gates, you flip the switches to close the gates.

Ignore the lower bit, that's the previous puzzle.

Before doing anything, walk through all the open gates and to the left side to find two strength rocks and a rock smash rock.

  1. Smash the rock and move the strength rock to your left out of the way.
  2. Walk up and cross the tracks to find the switch #1; flip it to open the gate.
  3. Ignore the newly available switch; instead, walk back around and flip switch #2 and then switch #3. This closes the gates leading directly below you.
  4. Walk up to switch #4 above the strength rock and flip it, closing off the area to the right entirely.
  5. Activate switch #5 again to block switch #4, then walk all the way down and activate switch #6.
  6. Activate the explosive cart to send it into the pillar.

The way out is a rock climb point near the northeast—where you came in—blocked by a strength rock.

East Minecart Area

I don't like the look of that target icon...

I think the icicle crashes are happening more frequently. This one's the hardest strength "puzzle" of them all.

  1. Get in the minecart and flip the switch.
  2. Get in the minecart to the left, then push the boulder onto the pad.
  3. Return to your first minecart to find a third minecart with rocks in it. Push it to move it to the top left.
  4. Return to the bottom with the first minecart, then get in the second one. Flip the switch above you, then push the rock minecart to make a small Rock Climb route.

In the lower area, there's only one element—the strength rock. But you need to push it into the central area. Genuinely: this one is too easy for a screenshot. The path is extremely obvious, and every gap in the tracks is right next to where you need to switch the direction of the rock.

UNFORTUNATELY NO YOU AREN'T!

Push the cart to finally blow up the central pillar fully. Enter the upper area and speak to Charlotte if you wish; otherwise, take the south exit from this room and walk up into the now-destroyed main room. Take the minecart up to find a Rock Climb point; keep going all the way to the right side of the room. Take the Light Shard and enter the second part of Victory Road.