Postgame Tier #2: More Filler
Tier 2 of the postgame is not any more enjoyable than the first tier. Let's just get right into it.
Swords of Justice
More quests for RU tier legendaries. The door here is in the Meteor area inside Route 3; the easiest way to get there is from the lower exit of Calcenon City. As soon as you enter the Ringmaster from the circus (remember her? She's back! In pog form!) will run away, chasing after... something. Follow her into the back of the New World to see the Cobalion run away, and a Virizion pop into existence.
If you follow the green guy to the left, it'll shoot Getter Rays at you. Dodge them and continue southwards until you find it again, and it'll escape to the right. If you keep following it, you'll be put into a double battle again the main three Swords. This is a 12v6 battle, so you'll win it easily.
Anomaly One for All
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Cobalion | 115 | Justified | Sitrus Berry |
|
All 252 |
|
|
Terrakion | 115 | Justified | Magical Seed |
|
All 252 |
|
|
Virizion | 115 | Justified | Magical Seed |
|
All 252 |
All for One
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Silvally | 115 | RKS System | Leftovers |
|
4/0/0/252/0/252 |
|
|
Silvally | 115 | RKS System | Magical Seed |
|
252/252/4/0/0/0 |
|
|
Silvally | 115 | RKS System | Magical Seed |
|
252/252/4/0/0/0 |
After yet another instance of Somebody Talking About Their Emotions and Issues Out Loud, it's left in your lap to go and find the fuckers.
Find the most annoying one (Terrakion) first; it's hiding up in the rock climb area in the second Meteor area on Route 3. Just leave the New World, exit out of the door on the right of the cave, and go into the second cave to find it. Return to the New World to catch Virizion (on the left, green side of the New World) and Cobalion (on the right, grey side of the New World).
When you're done, save and heal, then return to the Ringmaster. You'll end up finding another room with Anomaly Keldeo, and another double battle.
Anomaly Keldeo
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Weavile | 115 | Pressure | Life Orb |
|
0/0/252/252/0/0 |
|
|
Charizard | 115 | Defiant | Charizardite Y |
|
0/4/0/252/252/0 |
|
|
Togekiss | 115 | Hustle | Choice Specs |
|
0/4/0/252/252/0 |
|
|
Zoroark-Unova | 115 | Illusion | Choice Specs |
|
0/4/0/252/252/0 |
|
|
Kommo-o | 115 | Soundproof | Kommonium-Z |
|
0/4/0/252/252/0 |
|
|
Keldeo-Ordinary | 115 | Justified | Leftovers |
|
All 252 |
the Spectral Swords of Justice
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Cobalion | 115 | Justified | -- |
|
0/252/0/252/0/0 |
|
|
Terrakion | 115 | Justified | -- |
|
0/4/252/252/0/0 |
|
|
Virizion | 115 | Justified | -- |
|
0/0/0/252/252/4 |
|
|
Seismitoad | 115 | Water Absorb | -- |
|
0/252/0/0/252/0 |
|
|
Vaporeon | 115 | Water Absorb | Choice Specs |
|
0/0/0/4/252/252 |
|
|
Lucario | 115 | Steadfast | Lucarionite |
|
0/0/0/252/252/0 |
This one sucks shit, especially due to the accuracy nuke field effect. Make sure to take out Cobalion immediately before it can +5 attack you.
When you try to leave, Samson (the guy who got voided at Agate? Remember him?) will return and battle you. (Bonus points for some of the worst dialogue in the game thus far.) Unless he didn't, then I don't know what happens.
Umbral Samson
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Centiskorch | 115 | Flash Fire | Fire Gem |
|
All 252 |
|
|
Pheromosa | 115 | Beast Boost | Life Orb |
|
All 252 |
|
|
Gardevoir | 115 | Synchronize | Sitrus Berry |
|
All 252 |
|
|
Lopunny | 115 | Scrappy | Lopunnite |
|
All 252 |
|
|
Mismagius | 115 | Infiltrator | Colbur Berry |
|
All 252 |
|
|
Jynx | 115 | Trace | Choice Scarf |
|
All 252 |
Regigigas
More Regis nonsense. You can find the gate to the Regigigas area in the Chrysolia Forest near the train to the south; walk through a cutting in the trees east of it to find the gate. There's a small New World section before you're dumped out in the Chrysolia Deepwoods. This is an extremely large area that you'll visit a handful of times with not really much going on except for a smattering of ace trainers. (Best to clear those out now.) Like, seriously, this is one of the emptiest areas in the entire game.
Walk down and over to the right to find the gigantic building in the middle of the deepwoods where a Smeargle will be beckoning for you. He's painted lots of helpful arrows here for you! Walk all the way to the right and activate the statue to unblock the path. The Smeargle will tell you that the "big man" needs to be quiet, and has drawn the path for you. This puzzle basically solves itself.
Activate the switch marked "1" and the switch marked "2" on the next level, then the switch marked "3" on the level above that. This unblocks the path further up. On the third level, the "9" here is actually a "4", so press the switches in the "4"/"5"/"6" order to open some stairs further downwards.
The path to switch "7" is blocked by two Arceus statues. Flip the non-numbered switch then jump to the left; do this again to get to "7", and then jump back to activate "8". Jump back and go up the previously blocked path to activate "9", which makes two rocks appear. This is honestly baffling... but if you push the rocks into the sides of the pillar above (follow the red/blue arrows) then you can then jump onto said platform and over to the next area.
Press the switch marked "11" (yes, ten is missing?), "12", and then "13" to open up a gate up the stairs. Walk up the stairs to activate "14" which opens another gate downstairs. Activate all three switches with circles around them, then go back up the stairs and jump across the freshly realigned path to find the gate back to the New World.
Walk up to the very top to find (and fight) Anomaly Regigigas. If you jump to the island on the right, you can find a single Z Cell.
Anomaly Regigigas
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Regidrago | 115 | Dragon's Maw | White Herb |
|
0/252/0/128/0/128 |
|
|
Regieleki | 115 | Transistor | Life Orb |
|
4/0/0/252/0/252 |
|
|
Registeel | 115 | Heatproof | Magical Seed |
|
4/252/0/0/0/252 |
|
|
Regirock | 115 | Solid Rock | Choice Band |
|
4/252/0/0/0/252 |
|
|
Regice | 115 | Filter | Choice Specs |
|
0/0/0/252/0/252 |
|
|
Regigigas | 118 | Slow Start | Magical Seed |
|
All 252 |
What happens next depends on your route:
Anna Route Cutscene
After catching Regigigas, a ghost of Anna will appear. Interacting with it will make it disappear and complete the quest.
Lin Route Cutscene
After catching Regigigas, walking down the stairs will trigger a small cutscene where Lin talks to you and threatens to spawn a second one at you.
After that, you can fly back to the nightclub or wherever else.
The Genies
Time for your first actual Uber legendary (Landorus-I). The Forces of Nature are found in Route 4. The first gate can be found by surfing up the waterfalls from Agate City and in the lowest area of Route 4.
I actually straight up did not get this puzzle when I first played this game, and it's not until I was writing this that I figured it out. The bridges between the islands here are completely invisible on the lower level but are visible in the panoramic background of thee upper level. You can cheat a little bit by just looking at the panorama in an image viewer; or, it's helpfully included below.
New World Panorama
For best effect, open the image in a new tab.
You'll spawn on the left-most island. This is fairly trivial to solve; walk until you find the ladder to the upper area and then take the... thing. Leave the New World and go up the waterfall to the Glass Workstation area; return to the Rock Climb route at the northeast of the map, then to the right side of the map to find the next gate.
This one is more involved; there's a lot more invisible floors to walk on. Just follow the arrow until you reach the next needle thing.
The third gate is in the northern area of Route 4; go up the rock climb route next to Calcenon to get to the bulk of Route 4, then climb: Northeast, North, Northwest, Southwest to find the gate. The path here is pretty much linear but requires going up and down several ladders, so just follow them until you reach the glowing orb. There's a single loop, but it's easy to avoid by just not going the same way as you did before.
When you make it to the teleporter platform for the final time, you can walk upwards to enter an anomaly battle with the four genies.
Djinn Anomaly
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Tornadus-Incarnate | 115 | Prankster | Life Orb |
|
4/0/0/252/0/252 |
|
|
Thundurus-Incarnate | 115 | Prankster | Darkinium-Z |
|
4/0/0/252/0/252 |
|
|
Landorus-Incarnate | 115 | Sheer Force | Life Orb |
|
0/252/0/4/0/252 |
|
|
Thundurus-Therian | 115 | Volt Absorb | Magical Seed |
|
4/0/0/252/0/252 |
|
|
Tornadus-Therian | 115 | Regenerator | Rocky Helmet |
|
252/0/4/0/0/252 |
|
|
Landorus-Therian | 115 | Intimidate | Magical Seed |
|
4/252/0/0/0/252 |
From there, it's a set of basic jumping puzzles to catch the genies. Congratulations, you beat the second postgame tier! Or did you...
Paradox'd
You're at the right level to go deal with the Paradox Pokémon, which is great news because Koraidon and Miraidon are really good captures at this point in the game. First, you need to talk to the spirit guy from before; if you beat all twenty-five spirits, he'll tell you about the two entrances to the Paradox rooms, which are RIGHT at the start of Victory Road.
In the left room, you'll find a Roaring Moon; battle it and it'll run away.
Roaring Moon
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Scream Tail | 100 | Protosynth. | Light Clay |
|
All 252 |
|
|
Great Tusk | 100 | Protosynth. | Wide Lens |
|
All 252 |
|
|
Slither Wing | 100 | Protosynth. | Elemental Seed |
|
All 252 |
|
|
Sandy Shocks | 100 | Protosynth. | Telluric Seed |
|
All 252 |
|
|
Flutter Mane | 100 | Protosynth. | Firium-Z |
|
All 252 |
|
|
Brute Bonnet | 100 | Protosynth. | Loaded Dice |
|
All 252 |
In the right room, you'll find an Iron Valiant.
Iron Valiant
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Iron Thorns | 100 | Quark Drive | Elemental Seed |
|
All 252 |
|
|
Iron Treads | 100 | Quark Drive | Life Orb |
|
All 252 |
|
|
Iron Hands | 100 | Quark Drive | Elemental Seed |
|
All 252 |
|
|
Iron Jugulis | 100 | Quark Drive | Choice Specs |
|
All 252 |
|
|
Iron Moth | 100 | Quark Drive | Air Balloon |
|
All 252 |
|
|
Iron Bundle | 100 | Quark Drive | Waterium-Z |
|
All 252 |
This will make an entrance to the Paradox Boss Room. Talk to either one of the legendary pair to initiate a HARD double battle; if you talked to Miraidon, you'll get a chance to capture Iron Valiant after the battle, and if you talked to Koraidon you'll get a chance to capture Roaring Moon after the battle.
Paradox Boss Miraidon
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Iron Leaves | 115 | Quark Drive | Focus Sash |
|
All 252 |
|
|
Iron Boulder | 115 | Quark Drive | Assault Vest |
|
All 252 |
|
|
Iron Crown | 115 | Quark Drive | Wide Lens |
|
All 252 |
|
|
Iron Valiant | 115 | Quark Drive | Fairium-Z |
|
All 252 |
|
|
Miraidon | 120 | Hadron Engine | Elemental Seed |
|
All 252 |
Paradox Boss Koraidon
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Walking Wake | 115 | Protosynth. | Leftovers |
|
All 252 |
|
|
Raging Bolt | 115 | Protosynth. | White Herb |
|
All 252 |
|
|
Gouging Fire | 115 | Protosynth. | Loaded Dice |
|
All 252 |
|
|
Roaring Moon | 115 | Protosynth. | Darkinium-Z |
|
All 252 |
|
|
Koraidon | 120 | Orich. Pulse | Elemental Seed |
|
All 252 |
After that, certain other Paradox Pokémon will be roaming the original two areas; more are added as the postgame goes on. For now, you can find Sandy Shocks, Great Tusk, Slither Wing, and Brute Bonnet in the Paradox Jungle; and you can find Iron Treads, Iron Jugulis, Iron Hands, and Iron Thorns in the Paradox Meteor Base.
If you return to the Spirit Hunter quest guy, he'll give you twenty free Booster Energy every time you talk to him, too.
Radomus Rescue
This is technically a Tier 3 quest, as the level cap increases as soon as you beat the other quests, but I'm putting it here anyway. Return to the Nightclub and talk to the new NPC on the right to get a mission to make it to the Vanhanen Castle (again). Before you leave, talk to Elias behind the bar to get the Floettite.
There's no New World gate here, just walk straight through into the arena for a double battle. And a cutscene that dramatically varies by route.
Umbral Radomus
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Samurott-Hisui | 115 | Sharpness | Expert Belt |
|
0/252/0/0/0/252 |
|
|
Kingambit | 115 | Defiant | Life Orb |
|
0/252/0/0/0/252 |
|
|
Kartana | 115 | Beast Boost | Life Orb |
|
4/252/0/0/0/252 |
|
|
Lopunny | 115 | Limber | Lopunnite |
|
All 252 |
|
|
Lurantis | 116 | Sharpness | Power Herb |
|
0/252/252/0/0/0 |
|
|
Alakazam | 117 | Magic Guard | Psychium-Z |
|
4/0/0/252/0/252 |
Anomaly Gardevoir
| Sprite | Name | Level | Ability | Held Item | Moves | EVs |
|---|---|---|---|---|---|---|
|
|
Cloyster | 115 | Skill Link | White Herb |
|
4/252/0/0/0/252 |
|
|
Tsareena | 115 | Q. Majesty | Assault Vest |
|
252/252/0/0/4/0 |
|
|
Aegislash-Shield | 115 | Stance Change | Leftovers |
|
252/252/0/0/4/0 |
|
|
Diggersby | 115 | Huge Power | Life Orb |
|
252/252/0/0/4/0 |
|
|
Aggron | 116 | Rock Head | King's Rock |
|
252/252/4/0/0/0 |
|
|
G.Gardevoir | 117 | Synchronize | Gardevoirite |
|
4/0/0/252/0/252 |
This was originally a very difficult fight, but with access to Koraidon, Miraidon, and all but the strongest of the Paradoxes, you should be able to muscle past it with ease.