Postgame Tier #6: Reddit Gold

This tier is where you'll get the fifth and sixth members of your team to complete your disgustingly overpowered set. A very mixed bag of quests here, but they're generally better than the last few tiers. Also, only some of the quests here can actually be completed now; the remaining two will have to wait.

Lunala and Solgaleo

Are you cheating on me with other champions?

By this point the devs have clearly started to run out of ideas, as there's no quest here. The gate is at the top of the Teknite Ridge, where you previously found the Kommo-o egg. Enter it, then use the Super Rod to fish in the central pool to catch Cosmog. If you somehow missed the Super Rod TWICE, you can find it in the Underground Railnet's lost and found section.

Kyurem, Zekrom, and Reshiram

Before I get into the meat of this quest, I'll give a quick diversion. This area is where you can catch Eternatus, and in the base All-Gen mod, you can use Eternabeam to turn it into Eternamax Eternatus.

Let me put this very clearly: Eternamax Eternatus is objectively the strongest single Pokémon in the game. It has 255/250/250 defensive stats; I'll simply list some calculations for you to show roughly how busted this is:

  • 252 SpA Choice Specs Calyrex-Shadow Psychic vs. 252 HP / 252+ SpD Eternatus-Eternamax: 188-224 (26.3 - 31.3%) -- guaranteed 4HKO
  • +1 252 Atk Zacian-Crowned Behemoth Blade vs. 252 HP / 252+ Def Eternatus-Eternamax: 99-117 (13.8 - 16.3%) -- possible 7HKO
  • 216+ Atk Zygarde-Complete Thousand Arrows vs. 252 HP / 252+ Def Eternatus-Eternamax: 96-114 (13.4 - 15.9%) -- possible 7HKO
  • 252 SpA Choice Specs Tapu Lele Psychic vs. 252 HP / 252 SpD Eternatus-Eternamax in Psychic Terrain: 228-270 (31.9 - 37.8%) -- 91.9% chance to 3HKO
  • 204 SpA Mewtwo-Mega-Y Psystrike vs. 252 HP / 252+ Def Eternatus-Eternamax: 156-186 (21.8 - 26%) -- 3.5% chance to 4HKO
  • 252 Atk Choice Band Rayquaza-Mega Dragon Ascent vs. 252 HP / 252+ Def Eternatus-Eternamax: 135-160 (18.9 - 22.4%) -- possible 5HKO

Now, the actual stats will be skewed because of field effects and such, but the point is clear in that Eternamax is nigh-on unkillable without losing a Pokémon. But to top it off Eternamax also has 155 base attack, has an ability that neutralises held items, a 100 BP no-downsides signature move, and fucking recovery and Cosmic Power. Losing a single turn from Eternabeam is not going to be even slightly an issue. So you are no longer allowed to have Eternamax Eternaus. Sorry to spoil your "fun".

You would if the game let me, Hitler Junior.

The gate to this area is in Apophyll Cave, on the second floor. When you enter, you'll meet either Taka or Zero, depending on route, but most likely Taka. Talk to him and then move on for a cutscene further up; you'll be separated but you can switch control between the two of you with the 'A' (X) button. This is a very cool puzzle.

Spiral Walkthrough

First, stash your own character all the way up here. Swap to Taka/Zero (hereon after called Zeka) and walk straight downwards until you find a... glowing orb. Activate it, then walk further downwards through the ice puzzle. Stash Zeka at the very top of the accessible helix area, then switch back to your own character.

As yourself, walk past the now-broken ice crystals to reach this blue crystal rock. This creates a small bridge on Zeka's area, at the north. Stay there and switch back to Zeka.

Dianna-sama!

Talk to this Abomasnow to create some snow piles. Your own character can now pass through to the right; stash it in front of Altaria. Return to Zeka and then walk all the way to the south to find another glowing orb; you can't activate it because of the hail. Switch to your own character and talk to Altaria to get rid of the snow, then back to Zeka to activate the orb. Talk to the Abomasnow up here to re-create the snow pile, then stash him immediately next to the Altaria.

As your own character, walk along until you find this blue crystal rock. Activate it, then walk back up the cliff. Switch to Zeka and activate the Altaria to remove the snow, then activate the glowing orb as your own character. Switch back to Zeka and walk ALL the way to the north and then to the east past the broken shards to find another blue crystal rock. Activate it (huh?) then switch back to your own character. Activate the Abomasnow on the ice to let yourself down from the cliff, then walk down the stairs.

Activate Altaria to clear up the weather, then activate the glowing orb. Switch back to Zeka and walk straight downwards to find a blue crystal rock; activate it to break a spot in the ice below your own character.

Below that is a glowing orb; activate it, then go back to Abomasnow in the ice section and create hail. Switch back to Zeka and proceed along the now-open path for a small cutscene, as well as a blue crystal rock you should activate. Eventually, you'll reach a frozen glowing orb; as your own character, walk to the Altaria after the ice bridge activate it, then use Zeka to activate the glowing orb. Activate the Abomasnow in either area to open the pathway for your own character.

Once you've made it as far as you can with your own character, switch to Zeka and keep going to find this blue crystal rock, which will create some stairs on the other side. Move Zeka to the frozen orb, then switch back to your own character to use Altaria. Activate the glowing orb to unblock the path, then do the same with your own character. Switch back to Zeka and activate the Abomasnow on the ice, then continue to reach the final frozen orb. Use your own character to go all the way back to the Altaria, and then activate the glowing orb to unblock the pathway. Activate the Abomasnow above Zeka to set up your final approach, then walk to the black-white crystal puzzle with both characters.

After that we get to... a Lights Out puzzle. Fine, whatever. I just plugged this into an online solver. For the white one, you need to activate every single crystal except for the top left and the bottom right one; you can do them in any order.

Similarly, for the black one, you need to activate the top right, the middle left, the middle right, and the entire bottom row.

Does the Buzzwole consent?

This opens up a path to the next room. After all that, you'll have two double battles in a row. First, with Zekrom and Reshiram:

Anomaly Zekrom
Sprite Name Level Ability Held Item Moves EVs
Ninetales Ninetales-Alola 142 Snow Warning Light Clay
  • Aurora Veil
  • Blizzard
  • Dark Pulse
  • Dazzling Gleam
252/0/0/4/0/252
Golurk Golurk 142 Iron Fist Golurkite
  • Bullet Punch
  • High Horsepower
  • Shadow Punch
  • Shadow Sneak
4/252/0/0/0/252
Glastrier Glastrier 142 Chilling Neigh Life Orb
  • Swords Dance
  • Icicle Crash
  • High Horsepower
  • Close Combat
252/252/0/0/4/0
Crustle Crustle 142 Rock Head Choice Band
  • Head Smash
  • Headlong Rush
  • Crabhammer
  • Heavy Slam
4/252/0/0/0/252
Lycanroc Lycanroc-Dusk 142 Tough Claws Lycanium-Z
  • Sucker Punch
  • Stone Edge
  • Brick Break
  • Drill Run
4/252/0/0/0/252
Zekrom Zekrom 142 Teravolt Life Orb
  • Fusion Bolt
  • Shadow Claw
  • Rock Slide
  • Dragon Rush
All 252
Anomaly Reshiram
Sprite Name Level Ability Held Item Moves EVs
Espeon Espeon-Auroreon 142 Mind Freeze Elemental Seed
  • Freezy Frost
  • Shadow Ball
  • Wish
  • Power Gem
4/0/0/252/0/252
Weavile Weavile 142 Pressure Life Orb
  • Ice Shard
  • Brick Break
  • Triple Axel
  • Throat Chop
0/252/0/0/4/252
Banette Banette 142 Insomnia Banettite X
  • Destiny Bond
  • Shadow Sneak
  • Sucker Punch
  • Gunk Shot
252/252/4/0/0/0
Guzzlord Guzzlord 142 Beast Boost Life Orb
  • Steamroller
  • Rock Slide
  • Wide Guard
  • Knock Off
0/252/128/0/128/0
Walking Wake Walking Wake 142 Protosynth. Booster Energy
  • Hydro Steam
  • Draco Meteor
  • Hurricane
  • Flip Turn
4/0/0/252/0/252
Reshiram Reshiram 142 Turboblaze Life Orb
  • Fusion Flare
  • Ancient Power
  • Earth Power
  • Draco Meteor
All 252

Then, with the two Kyurem types:

Anomaly Kyurem
Sprite Name Level Ability Held Item Moves EVs
Galvantula Galvantula 138 Compound Eyes Choice Specs
  • Thunderbolt
  • Signal Beam
  • Giga Drain
  • Volt Switch
4/0/0/252/0/252
Magearna Magearna 138 Soul-Heart Magearnite
  • Heart Swap
  • Fleur Cannon
  • Flash Cannon
  • Thunder Wave
252/0/0/4/252/0
Shaymin Shaymin-Sky 138 Serene Grace Choice Specs
  • Nature Power
  • Seed Flare
  • Dazzling Gleam
  • Air Slash
4/0/0/252/0/252
Victini Victini 138 Victory Star Choice Band
  • Fusion Bolt
  • V-create
  • Zen Headbutt
  • U-turn
4/252/0/0/0/252
Zekrom Zekrom 138 Teravolt Magical Seed
  • Fusion Bolt
  • Roost
  • Dragon Tail
  • Thunder Wave
252/4/0/0/0/252
Kyurem Kyurem-Black 138 Teravolt Power Herb
  • Fusion Bolt
  • Freeze Shock
  • Rock Slide
  • Outrage
All 252
Multi-iterative Fusion Simulations
Sprite Name Level Ability Held Item Moves EVs
Mew Mew 138 Synchronize Wiki Berry
  • Soft-Boiled
  • Vacuum Wave
  • Ancient Power
  • Stealth Rock
252/0/252/4/0/0
Salamence Salamence 138 Intimidate Choice Scarf
  • Swift
  • Draco Meteor
  • Heat Wave
  • Roost
4/0/0/252/0/252
Darkrai Darkrai 138 Bad Dreams Darkranite X
  • Dream Eater
  • Nasty Plot
  • Dark Void
  • Dark Pulse
0/0/4/252/0/252
Victini Victini 138 Victory Star Choice Specs
  • Fusion Flare
  • Dazzling Gleam
  • Glaciate
  • Psyshock
4/0/0/252/0/252
Reshiram Reshiram 138 Turboblaze Magical Seed
  • Fusion Flare
  • Draco Meteor
  • Roost
  • Ancient Power
4/0/0/252/0/252
Kyurem Kyurem-White 138 Turboblaze Power Herb
  • Fusion Flare
  • Ice Burn
  • Ancient Power
  • Draco Meteor
All 252

After that... ordeal (including how I accidentally gave the Kyurems 311 IVs instead of 31) you can walk through the three minature doors to find and catch the trio. When you return you'll get a small cutscene, and a battle with—of all people—Umbral Ace, who has been retrieved from the fridge.

Umbral Agent Ace
Sprite Name Level Ability Held Item Moves EVs
Azelf Azelf 142 Levitate Focus Sash
  • Stealth Rock
  • Explosion
  • Taunt
  • U-turn
4/252/0/0/0/252
Eldegoss Eldegoss 142 Cotton Down Throat Spray
  • Sparkling Aria
  • Hyper Voice
  • Grass Whistle
  • Giga Drain
0/0/4/252/0/252
Hydreigon Hydreigon 142 Levitate Hydreigonite
  • Triple Axel
  • Dragon Dance
  • Dragon Rush
  • Lash Out
4/252/0/0/0/252
Zoroark Zoroark-Unova 142 Illusion Darkinium-Z
  • Night Daze
  • Flamethrower
  • Shadow Ball
  • Extrasensory
4/0/0/252/0/252
Eternatus Eternatus 142 Pressure Leftovers
  • Dynamax Cannon
  • Flamethrower
  • Recover
  • Sludge Wave
252/0/0/252/0/4
Lunala Lunala 142 Shadow Shield Magical Seed
  • Moonblast
  • Moonlight
  • Moongeist Beam
  • Psyshock
4/0/0/252/0/252
There's no limit to who they'll unkill.

After all that, accept the offer to be returned to the Nightclub, finalising the quest.

Deoxys

Yes, didn't we already defeat them?

This is a very straightforward quest. The gate is in Citrine Mountain 3F; the easiest way to get there is to surf straight up from the Celestrine Cascade, then to the east to get to Citrine Mountain 1F. Enter the different map via the ice puzzle, climb the ladder, then surf again and take the waterfall up to 3F.

You'll get a small cutscene; you need to go and interact with all the meteorettes littered around each corner of the map. After that, return to the top of the map to find Anomaly Deoxys.

Anomaly Deoxys
Sprite Name Level Ability Held Item Moves EVs
Deoxys Deoxys-Speed 142 Pressure Light Clay
  • Stealth Rock
  • Taunt
  • Reflect
  • Light Screen
252/0/4/0/0/252
Darkrai Darkrai 142 Bad Dreams Dark Gem
  • Spacial Rend
  • Dark Pulse
  • Psychic
  • Nasty Plot
4/0/0/252/0/252
Claydol Claydol 142 Levitate Claydolite
  • Earth Power
  • Ice Beam
  • Psyshock
  • Dazzling Gleam
252/0/0/252/4/0
Clefable Clefable 142 Unaware Leftovers
  • Cosmic Power
  • Stored Power
  • Moonblast
  • Moonlight
252/0/252/0/4/0
Zamazenta Zamazenta-Crowned Shield 142 Dauntl. Shield Rusted Shield
  • Body Press
  • Iron Defense
  • Behemoth Bash
  • Play Rough
0/4/252/0/0/252
Deoxys Deoxys-Defense 142 Pressure Magical Seed
  • Aura Sphere
  • Cosmic Power
  • Recover
  • Thunder Wave
All 252

Zacian & Zamazenta

This is the REAL reward of the Deoxys quest: Zacian (Crowned). Once you've caught Deoxys, talk to the new NPC next to Samson in the nightclub to be told about the two Pokémon in the jungle. First, you need to find Zama at the top; you can take the top entrance to the jungle for a shortcut.

Zacain can be found at the old campfire area. Once both have ran away, you need to make it to the Stantler encounter area for a boss fight with the dogs... and also Zarude.

Guardians of the Jungle
Sprite Name Level Ability Held Item Moves EVs
Zacian Zacian-Crowned Sword 142 Intrepid Sword Rusted Sword
  • Behemoth Blade
  • Play Rough
  • Psychic Fangs
  • Swords Dance
4/252/0/0/0/252
Whimsicott Whimsicott 142 Prankster Amplifield Rock
  • Tailwind
  • Misty Terrain
  • Leech Seed
  • U-turn
252/0/252/0/0/4
Shuckle Shuckle 142 Sturdy Shucklite
  • Sticky Web
  • Toxic
  • Infestation
  • Encore
4/0/252/0/252/0
Grafaiai Grafaiai 142 Prankster Lagging Tail
  • Switcheroo
  • Parting Shot
  • Copycat
  • Helping Hand
252/252/4/0/0/0
Zarude Zarude 142 Leaf Guard Flying Gem
  • Jungle Healing
  • U-turn
  • Knock Off
  • Acrobatics
4/252/0/0/0/252
Zamazenta Zamazenta-Crowned Shield 142 Dauntl. Shield Rusted Shield
  • Behemoth Bash
  • Body Press
  • Coaching
  • Roar
4/0/252/0/0/252
Yeah, I 'found' them alright.

Talk to the Pokémon after to catch them, and then return to the guy in the nightclub to be given the Rusted items for each.

Lugia & Ho-Oh

The devs really knew where to hit to make it hurt with this quest. Fucking tumblrite writing reducing an otherwise well-written character in the main game to a Redditor quipping shit constantly. Fuck you.

That's me!

So. Your destination is the Mirage Tower. First, talk to Laura at the top, then climb it all the way up to find a New World gate, whereupon you'll find Charlotte. To no surprise in the world at all, you need to solve the sliding block puzzle just like the ones in the Mirage Tower originally. At this point of the walkthrough, I've been working on this project for nearly TWO full months straight, so I am literally going to just copy the wiki answers down here verbatim.

  1. Push the left block up once. Push the left block left three times.
  2. Push the left block up twice. push the right block right four times.
  3. Push the right block left six times. Push the right block right twice.
  4. Push the right block down four times. Push the left block right.
  5. Push the left block down once.
Why the fuck does she actually say 'dialogue'? Why write well when you can do it badly deliberately instead?

NEXT.

  1. Push the left block down three times. Push the right block right once.
  2. Push the left block down once. Push the left block right once.
  3. Push the right block up twice. Push the right block right twice.
  4. Push the left block up twice. Push the right block down once.
  5. Push the left block left five times. Push the right block up four times.
  6. Push the right block right five times. Push the left block left twice.
  7. Push the right block down twice.
THIS WOULD GO SO HARD ON REDDIT DOT COM SLASH R SLASH ME IRL CIRCA TWO THOUSAND AND EIGHTEEN!

Okay, look. I kinda get what they were going for with this. She got told off by Saphira, she's upset because it turns out her parents were deliberately killed, et cetera. But the incredibly aggravating self-aware dialogue is not endearing. It is just fucking annoying. It's character development sabotage. You can't have characters talk about their fucking 'dialogue'.

This final puzzle is actually optional, and it'll give you the uhh latias mega stones. I don't care. Walk straight upwards to find Anomaly Ho-Oh.

Anomaly Ho-oh
Sprite Name Level Ability Held Item Moves EVs
Moltres Moltres-Galar 142 Bad Dreams Wide Lens
  • Fiery Wrath
  • Mystical Fire
  • Hurricane
  • Hypnosis
4/0/0/252/0/252
Crobat Crobat 142 Inner Focus Crobatite
  • Dual Wingbeat
  • Bite
  • Nasty Plot
  • Cross Poison
4/0/0/252/0/252
Celesteela Celesteela 142 Beast Boost Magical Seed
  • Flash Cannon
  • Leech Seed
  • Protect
  • Giga Drain
0/0/0/0/0/0
Iron Jugulis Iron Jugulis 142 Quark Drive Booster Energy
  • Flamethrower
  • Flash Cannon
  • Dragon Pulse
  • Roost
4/0/0/252/0/252
Goodra Goodra-Kalos 142 Sap Sipper Toxic Orb
  • Draco Meteor
  • Hydro Pump
  • Recover
  • Ice Beam
4/0/0/252/0/252
Ho-Oh Ho-Oh 142 Regenerator Magical Seed
  • Sacred Fire
  • Earthquake
  • Recover
  • Ancient Power
All 252

The second part of the quest is down in the area below the Mirage Tower, where you'll find Saphira. Climb down the ladder and break the glass to switch to the blue area, then push the block upwards; break the glass at the top again to switch back and climb up the next ladder.

If you didn't figure it out, the way this puzzle works is that the blue area has a stone you push around, and wherever the stone is a ladder will spawn in the regular area. So, in the next room:

  1. Break the glass to switch to the blue room.
  2. Move the block to the right, then switch back to the regular room. Cross to the other side with the ladder.
  3. Smash the glass, then move the block to the right and upwards. Flip back to the regular room and climb the ladder.
  4. Smash the one tile of the glass, move the block to the top LEFT (not right), then smash the glass and go down the ladder.
  5. Smash the one tile in this room, move the block to the bottom left of the area, and then climb up the ladder.
Ugh, do you really need me to write this out for you?

SQADQTAW It's thirty-five degrees in my bedroom and I do NOT care. Make a pull request for this if you want. I'm just walking through walls to the end.

Anomaly Lugia
Sprite Name Level Ability Held Item Moves EVs
Mismagius Mismagius 142 Infiltrator Mismagiusite
  • Power Gem
  • Shadow Ball
  • Dazzling Gleam
  • Will-O-Wisp
4/0/0/252/0/252
Dialga Dialga-Altered 142 Pressure Magical Seed
  • Stealth Rock
  • Power Gem
  • Draco Meteor
  • Flash Cannon
4/0/0/252/0/252
Kommo-o Kommo-o 142 Bulletproof Kommonium-Z
  • Poison Jab
  • Clanging Scales
  • Earthquake
  • Close Combat
0/252/4/0/0/252
Ogerpon Ogerpon-Unmasked 142 Rattled Wellspring Mask
  • Ivy Cudgel
  • Power Whip
  • Play Rough
  • U-turn
0/252/0/0/4/252
Iron Hands Iron Hands 142 Quark Drive Booster Energy
  • Drain Punch
  • Wild Charge
  • Ice Punch
  • Swords Dance
0/252/0/0/4/252
Lugia Lugia 142 Multiscale Magical Seed
  • Roost
  • Ancient Power
  • Ice Beam
  • Aeroblast
All 252

MORE therapy. See, the writing basically devolves into the following structure by the end:

  1. First, somebody identifies that they have a character flaw.
  2. Second, they address an invisible audience about the character flaw.
  3. Third, they identify an actionable goal to reduce that character flaw.
  4. Finally, they explain how to implement that actionable goal.

Every. Single. Person. Ends up talking like this the entire post-game. It's insufferable.

Xerneas & Yveltal, Part 1

I could be playing Stellar Blade right now. It's time for a pic-a-nic, in the Rhodochrone Jungle; walk up to the top of the tree to find it. Just talk to Lumi to advance the plot a bit, including the actual literal usage of "fetch quest".

I could be doing better things with my time than this.

Man, they really just KNEW where to hit with this postgame so hard to annoy me. Once you return, there will be no colour and also a New World gate. Once you're in, kill the extra Espeon and proceed to the next floor.

Eve will then tell you the solution—actually, no she fucking doesn't. She pretends to tell you the solution. I'll tell you the actual solution: kill the Chingling. On the next floor, kill the Umbreon.

The fourth floor requires you to kill three things: a Mismagius, an Espeon, and a Cleffa. The fifth floor is even more brutal: Florges, Flabebe, and two Umbreons all need to be slaughtered. Then the sixth floor requires death for a single Zweilous, the Granbull, and two Flabebe. Life is never easy, so there's a seventh floor too: one Kadabra, one Murkrow, and one Houndor.

On the eighth (!) floor, kill the Granbull and the Mandibuzz. On the ninth and FINAL floor, kill the single Chimecho, then kill every single Umbral enemy except for the Hydreigon.

She wasn't exactly helpful before!

Go bump up against the barrier at the top-left of the room, then talk to Noel for a cutscene. You gotta come back when you have a 100% Zygarde, which is definitely not going to happen. We'll come back to this later.

Kyogre & Groudon, Part 1

Don't lose your head to a Garchomp.

The gate for this area is in the Sugiline Cave, just through the Garchomp area. Travel through the New World to find yourself back into Aegir Cave.

This is the girl.

Once you enter, you'll be told that Amaria and Titania are fighting. Cool, whatever. Fight them both...

Umbral Titania
Sprite Name Level Ability Held Item Moves EVs
Togekiss Togekiss 142 Serene Grace Telluric Seed
  • Ancient Power
  • Air Slash
  • Thunder Wave
  • Roost
4/0/0/252/0/252
Mawile Mawile 142 Huge Power Mawilite
  • Sucker Punch
  • Play Rough
  • Swords Dance
  • Thunder Punch
0/252/0/0/4/252
Zacian Zacian-Hero of Many Battles 138 Intrepid Sword Rusted Sword
  • Close Combat
  • Swords Dance
  • Play Rough
  • Crunch
252/4/0/0/0/252
Hydrapple Hydrapple 142 Supersw. Syrup Telluric Seed
  • Giga Drain
  • Draco Meteor
  • Body Press
  • Hydro Pump
4/0/252/252/0/0
Dialga Dialga-Altered 142 Pressure Telluric Seed
  • Hyper Voice
  • Roar of Time
  • Power Gem
  • Ice Beam
4/0/0/252/0/252
Groudon Groudon 140 Drought Red Orb
  • Rock Tomb
  • Precipice Blades
  • Rock Polish
  • Heat Crash
252/252/0/0/0/4
Umbral Amaria
Sprite Name Level Ability Held Item Moves EVs
Tapu Bulu Tapu Bulu 142 Grassy Surge Elemental Seed
  • Wood Hammer
  • Close Combat
  • High Horsepower
  • Nature Power
0/252/4/0/0/252
Armarouge Armarouge 142 Flash Fire Elemental Seed
  • Armor Cannon
  • Stored Power
  • Shadow Ball
  • Calm Mind
4/0/0/252/0/252
Volcarona Volcarona 142 Flame Body Elemental Seed
  • Heat Wave
  • Bug Buzz
  • Quiver Dance
  • Giga Drain
4/0/0/252/0/252
Coalossal Coalossal 142 Steam Engine Coalossite
  • Power Gem
  • Steam Eruption
  • Scorching Sands
  • Heat Wave
252/0/0/252/4/0
Calyrex Calyrex-Shadow Rider 138 As One Choice Specs
  • Astral Barrage
  • Psyshock
  • Grass Knot
  • Foul Play
4/0/0/252/0/252
Kyogre Kyogre 135 Drizzle Blue Orb
  • Thunder
  • Origin Pulse
  • Calm Mind
  • Ice Beam
4/0/0/252/0/252

... and they'll both become Umbral again, until you collect a Rayquaza. You can come back to this later.


Giratina

After doing all the quests on this tier, there's one more half-way tier before you can continue. Make sure to level up to level 140, and talk to Zero behind the counter of the Nightclub; then make your way back to the Deoxys area in the mountain. Once there, talk to the figure within for a battle.

Lost Starscaper Zina
Sprite Name Level Ability Held Item Moves EVs
Zoroark Zoroark-Hisui 148 Illusion Focus Sash
  • Bitter Malice
  • Focus Blast
  • Nasty Plot
  • Flamethrower
0/0/4/252/0/252
Delphox Delphox 150 Magic Guard Delphoxite
  • Dazzling Gleam
  • Heat Wave
  • Psychic
  • Wish
0/0/4/252/0/252
Flutter Mane Flutter Mane 148 Protosynth. Booster Energy
  • Moonblast
  • Shadow Ball
  • Taunt
  • Roost
4/0/0/252/0/252
Yveltal Yveltal 148 Dark Aura Life Orb
  • Oblivion Wing
  • Dark Pulse
  • U-turn
  • Sucker Punch
0/128/0/252/0/132
Xerneas Xerneas 148 Fairy Aura Magical Seed
  • Geomancy
  • Moonblast
  • Aurora Beam
  • Thunderbolt
4/0/0/252/0/252
Lunala Lunala 148 Shadow Shield Lunalium-Z
  • Moongeist Beam
  • Roost
  • Moonblast
  • Psyshock
4/0/0/252/0/252
Of all places.

The next New World gate is found—of all places—in the Whatever Wasteland, in the grotto where PULSE Garbodor is fought. Once you get there you'll have to face a "guard dog".

Anomaly Naganadel
Sprite Name Level Ability Held Item Moves EVs
Eternatus Eternatus 148 Pressure Leftovers
  • Cosmic Power
  • Dynamax Cannon
  • Venoshock
  • Recover
252/0/128/0/128/0
Ting-Lu Ting-Lu 147 Vessel of Ruin Assault Vest
  • High Horsepower
  • Body Press
  • Rock Slide
  • Heavy Slam
252/4/252/0/0/0
Houndstone Houndstone 148 Rock Head Choice Scarf
  • Last Respects
  • Head Smash
  • Crunch
  • Ice Fang
4/252/0/0/0/252
Scolipede Scolipede 148 Poison Point Scolipite
  • Megahorn
  • Poison Jab
  • Spikes
  • Body Press
4/252/0/0/0/252
Dragalge Dragalge 148 Toxic Debris Assault Vest
  • Scald
  • Venoshock
  • Dragon Pulse
  • Thunderbolt
252/0/128/0/128/0
Naganadel Naganadel 150 Beast Boost Telluric Seed
  • Air Slash
  • Dragon Pulse
  • Venoshock
  • Spikes
4/0/0/252/0/252

Once you enter the gate, you'll be greeted with a Malmar. Kill it, then talk to it to flip certain areas between the light and dark. The path to the first door is entirely linear, you don't need me to explain it. Once you enter it you'll get a small cutscene and I really do not care about solving this puzzle that much. I walked through walls to the end.

Eventually, you'll make it to Giratina, where the outcome depends a LOT on your route.

Anna Route

Once you capture it, you get a fake-out "Bad End"; soft-reset the game and reload your save a few times. You'll be evicted, and now Anna has a typing quirk. Joy!


After that nonsense, you've beaten the tier. Again. Let's get on with it.