My exact reaction seeing how long these pages are.

Victory Road, Part #2: Vistula-Oder Offensive

How about you just stop entirely?

Yeah, this room has the same stupid gimmick as the other room, except this time Fern is firing arrows at you instead. He's also way faster. Fun!

Just walk directly upwards to find the next damn logic puzzle. Talk to Hardy and he'll correctly realise this is too hard; I'll once again show you the solution.

So-Called Logic Puzzle #2
Which one is the-- oh, I already used that joke...

After that, exit the room with the new southern exit. There's nothing interesting in the "puzzle" room for you either. Try not to get instantly sniped by an arrow and pushed back into the puzzle room, too. To the left are some stairs with a minor strength "puzzle" in it.

I thought I'd push it myself, this time.
  1. Push the first rock up one tile, then Rock Smash the breakable rock.
  2. Rock smash the lower rock, then push the strength rock to the right (not down).
  3. Push the strength rock downwards (not left).
  4. Push the next strength rock upwards (again, not left).
  5. You'll find a section with a pressure pad. Push the rock onto the pad, and go through the open gate to the right.
  6. Smash the rock above it, then push the boulder back on the lower pad to open the gate to the left.
  7. Push this next rock all the way to the left, then down the stairs, then to the right; keep going until it gets stuck.
  8. Push the other rock out of the way; walk down and cross the tracks to find a trap. Fall for the obvious trap for a cutscene.

You'll get rescued by either Titania or Victoria, depending on route, and sent to a new area slightly underground.

More More Minecarts

Why design a good game when you can design a bad one and lampshade it instead?

For the record, the hardest part of this area for me is not in fact the puzzles, but actually writing down all the steps in the right order.

There's two main steps here; first, you need to make a Rock Climb point up to where the explosives are. Then, you use the explosives to blow a hole in the wall. Simple, right?

Right click → Open in New Tab.

Luckily for you, dearest reader, I have a map renderer and can draw directly onto the output images. I've labelled every possible minecart "point" with a red number, and every track-changing switch with a blue letter. Notice that points one and two always connect to eachother, and so do points three and four. The first thing we want to do is to open the gate blocking access to the main area, so follow these steps:

  1. Take the minecart from point 5 to point 6; then take the next one from point 2 to point 1.
  2. Smash the rock, and return back to point five.
  3. Take the minecart from point 3 to point 4.
  4. Move the rock down onto the panel.

To fill up the minecart with rocks, activate switch A, then return to point 3 and travel from point 5 to point 6. Use the minecart at point 11 to get on top of the rock climb area, and then activate the pile to fill it with rocks. Activate it to move it back to point 11; the return to the bottom by going from point 2 to point 1. Flip switch A back whilst you're here, but don't move the rock-filled minecart just yet.

Next, you can walk across the gaps in the track to reach switch B; flip it and return to the filled minecart at point 11. Push it to add a rock climb point directly above point 9. You can now reach the explosives by walking along the path to switch B and climbing up both Rock Climb points. Activate the explosives for a cutscene.

This isn't endearing, it's just fucking annoying.

The goal now is to get the explosives from point 9 to point 8. First, just shove it back to point 11 (there's no path from 9 to 8 directly), then flip switch B back so it points to the right. Return to point 5 and walk up through the now-unblocked gate to activate switch D. Get back in the minecart at point 5, then flip switch C to have it point directly upwards. Return back to the bottom, flip switch D for a second time, then use the minecart at point 5 to finally reach the explosives cart. Send it flying to bust open an entrance! You can make it there by flipping switch D and walking up through where the now-destroyed rock is; you can also fight another spirit here.

Wandering Spirit Carrie
Sprite Name Level Ability Held Item Moves EVs
Leavanny Leavanny 100 Sharpness Telluric Seed
  • Sticky Web
  • X-Scissor
  • Leaf Blade
  • Electroweb
0/252/4/0/0/252
Ampharos Ampharos 100 Plus Ampharosite
  • Parabolic Charge
  • Dragon Breath
  • Tail Glow
  • Volt Switch
4/0/0/252/0/252
Gastrodon Gastrodon 100 Storm Drain Telluric Seed
  • Hydro Pump
  • Spikes
  • Earth Power
  • Sludge Bomb
132/0/120/252/0/0
Gardevoir Gardevoir 100 Trace Life Orb
  • Calm Mind
  • Recover
  • Stored Power
  • Moonblast
4/0/0/252/0/252
Espeon Espeon 100 Magic Bounce Leftovers
  • Aura Sphere
  • Wish
  • Protect
  • Future Sight
4/0/0/252/0/252
Altaria Altaria 100 Natural Cure Leftovers
  • Cotton Guard
  • Moonblast
  • Roost
  • Draco Meteor
4/0/0/252/0/252

The Bridge of Tears

I'm sure you didn't need this picture, but it's here anyway.

You're in the home stretch now! There's no more minecart puzzles! Just a few more rooms to walk through. (Despite my complaints, I actually do like the puzzles here. Except the logic puzzles.)

In the next room, you'll have a small cutscene with the NPC from before and Hardy. The path forwards is at the south but it's blocked entirely by several ledges; so instead take the rock climb route to the left and enter the Sapphire room. The top path is blocked, so activate the crystal rock on the platform and walk downwards to find... an ice puzzle. Yeah.

An ice puzzle! We haven't seen one of those for a while!

Slide in a spiral pattern here to make it to the exit to the Emerald room. The path to the south is blocked, so activate the crystal rock and break the green crystals to proceed. Once back in the main B2F room, solve the left strength puzzle to open the gate. Climb up the rock climb points and jump down the ledges, then proceed to the right side of the room to enter the Ruby room.

Once again, activate the crystal rock to swap the Rock Climb points around, then proceed to the south to enter the Amethyst room. The crystal rock in this room does nothing, so return to the main room from the left side. Solve the right-sided strength puzzle to unblock the other gate; then, climb up the Rock Climb points past the pair of ledges to reach the gate. Rock Climb up to the left, then keep following the entirely linear route through both areas to reach the Charous Path.

Wow! The THIRD lampshade about how stupid these puzzles are! Die!

And it's another logic puzzle. Lovely. This one was a real pain to stitch together because it takes three screenshots but they awkwardly overlap.

"Logic" Puzzle #3 Solution
Only one more to go!

You might want to Right Click -> Open in New Tab this one, it's quite long.

Once again, there's nothing interesting in this room, so exit out of the south to return to the upper part of Charous Mountain. There's two spirits available here, and their paths are so directly obvious you'd struggle to miss these. The first one is directly to the south as you follow the rock climb path:

Wandering Spirit Mary
Sprite Name Level Ability Held Item Moves EVs
Tinkaton Tinkaton 100 Mold Breaker Leftovers
  • Gigaton Hammer
  • Play Rough
  • Thunder Wave
  • Stealth Rock
0/252/4/0/0/252
Luxray Luxray 100 Guts Flame Orb
  • Volt Switch
  • Play Rough
  • Volt Tackle
  • Crunch
4/252/0/0/0/252
Toxtricity Toxtricity-Aevian 100 Galvanize Elemental Seed
  • Boomburst
  • Shift Gear
  • Lava Plume
  • Venoshock
4/0/0/252/0/252
Lucario Lucario 100 Steadfast Lucarionite
  • Close Combat
  • Bullet Punch
  • Swords Dance
  • Thunder Punch
0/252/0/0/4/252
Mimikyu Mimikyu 100 Disguise Leftovers
  • Swords Dance
  • Shadow Sneak
  • Play Rough
  • Shadow Claw
4/252/0/0/0/252
Zoroark Zoroark-Hisui 100 Illusion Assault Vest
  • Focus Blast
  • Bitter Malice
  • Shadow Sneak
  • Hyper Voice
4/0/0/252/0/252
The obvious way leads to the spirit.

The path forks here slightly; follow the rock climb route to the east to find the next spirit.

Wandering Spirit Tolly
Sprite Name Level Ability Held Item Moves EVs
Electrode Electrode-Hisui 100 Soundproof Focus Sash
  • Chloroblast
  • Giga Drain
  • Volt Switch
  • Explosion
0/0/4/252/0/252
Houndstone Houndstone 100 Rock Head Assault Vest
  • Head Smash
  • Play Rough
  • Ice Fang
  • Last Respects
4/252/0/0/0/252
Lilligant Lilligant 100 Chlorophyll Magical Seed
  • Solar Beam
  • Moonblast
  • Draining Kiss
  • Growth
4/0/0/252/0/252
Purugly Purugly 100 Sharpness Assault Vest
  • Slash
  • Fury Cutter
  • U-turn
  • Knock Off
4/252/0/0/0/252
Magearna Magearna 100 Soul-Heart Assault Vest
  • Aura Sphere
  • Aurora Beam
  • Fleur Cannon
  • Solar Beam
4/0/0/252/0/252
Pidgeot Pidgeot 100 No Guard Pidgeotite
  • Hyper Voice
  • Air Slash
  • Roost
  • U-turn
4/0/0/252/0/252

Walk to the west and follow the rock climb routes to get to the outside of Charous Path. You'll eventually reach a fork with two paths, an upwards and a downwards one. Take the downwards one to find yet another spirit. Don't worry about the Mega Stone you saw; you'll be able to get it soon enough.

Wandering Spirit Reggie
Sprite Name Level Ability Held Item Moves EVs
Feraligatr Feraligatr 100 Strong Jaw Life Orb
  • Wave Crash
  • Crunch
  • Ice Fang
  • Dragon Dance
4/252/0/0/0/252
Klefki Klefki 100 Prankster Leftovers
  • Foul Play
  • Thunder Wave
  • Toxic
  • Spikes
252/0/252/0/4/0
Sharpedo Sharpedo 100 Rough Skin Sharpedonite X
  • Crunch
  • Poison Fang
  • Ice Fang
  • Waterfall
0/252/0/0/4/252
Haxorus Haxorus 100 Strong Jaw Elemental Seed
  • Crunch
  • Jaw Lock
  • Ice Fang
  • Dragon Dance
4/252/0/0/0/252
Yanmega Yanmega 100 Speed Boost Elemental Seed
  • Air Slash
  • Bug Buzz
  • Shadow Ball
  • Protect
4/252/0/0/0/252
Alomomola Alomomola 100 Hydration Leftovers
  • Wish
  • Whirlpool
  • Flip Turn
  • Toxic
4/0/252/0/252/0

Return back to the fork and go upwards to make it to a doorway that takes you to -- that's right -- the final logic puzzle of the area! Ignore the puzzle for a minute and walk on top of the... mainframe? to find yet another spirit. This area is just full of the bastards. You'll also find the Gengarite directly next to him.

Wandering Spirit Trev
Sprite Name Level Ability Held Item Moves EVs
Roserade Roserade 100 Technician Synthetic Seed
  • Giga Drain
  • Growth
  • Sludge Bomb
  • Sleep Powder
4/0/0/252/0/252
Ninetales Ninetales 100 Drought Synthetic Seed
  • Flamethrower
  • Scorching Sands
  • Moonblast
  • Sunny Day
200/0/0/252/0/56
Lilligant Lilligant 100 Chlorophyll Assault Vest
  • Solar Beam
  • Moonblast
  • Draining Kiss
  • Growth
4/0/0/252/0/252
Amoonguss Amoonguss 100 Effect Spore Leftovers
  • Giga Drain
  • Sleep Powder
  • Synthesis
  • Toxic Spikes
252/0/180/0/76/0
Slither Wing Slither Wing 100 Protosynth. Synthetic Seed
  • Leech Life
  • Superpower
  • Dual Wingbeat
  • Wild Charge
4/252/0/0/0/252
Arcanine Arcanine 100 Intimidate Arcanite
  • Morning Sun
  • Flare Blitz
  • Extreme Speed
  • Thunder Fang
4/252/0/0/0/252

And what's that? Another logic puzzle? How very generous! This time there are SIX categories to deduce. Also, it does that funny Ace Attorney thing where it pauses between the answer submission and giving the correct jingle, so it makes you think you got it wrong.

"Logic" Puzzle #4 Positions
I object! That was... objectionable!

I've forgotten the actual scheme I'm using for the words up above now.

I fucking hope so!

Climb down and talk to Hardy or Radomus for a cutscene, whereupon the rocks will be dropped on the area where Fern was. When you return to the left you'll notice that a new Rock Climb path will have opened up to the left; go down to meet yet another spirit.

Wandering Spirit Emory
Sprite Name Level Ability Held Item Moves EVs
Staraptor Staraptor 100 Intimidate Staraptite
  • Close Combat
  • Brave Bird
  • Double-Edge
  • U-turn
4/252/0/0/0/252
Mandibuzz Mandibuzz 100 Overcoat Leftovers
  • Tailwind
  • Foul Play
  • Roost
  • Dual Wingbeat
252/0/252/0/4/0
Talonflame Talonflame 100 Gale Wings Telluric Seed
  • Acrobatics
  • Steel Wing
  • Flare Blitz
  • Roost
4/252/0/0/0/252
Decidueye Decidueye 100 Long Reach Life Orb
  • Spirit Shackle
  • Brave Bird
  • Leaf Blade
  • Roost
4/252/0/0/0/252
Noctowl Noctowl 100 Tinted Lens Choice Scarf
  • Esper Wing
  • Air Cutter
  • Ominous Wind
  • Boomburst
4/0/0/252/0/252
Bombirdier Bombirdier 100 Rocky Payload Leftovers
  • Rock Tomb
  • Brave Bird
  • Roost
  • Knock Off
4/252/0/0/0/252

Before walking into the newly available area, take the Rock Climb route to the area just below the minecart tracks, and walk down into the south area to find the final spirit for this area.

Wandering Spirit Pebbles
Sprite Name Level Ability Held Item Moves EVs
Liepard Liepard 100 Prankster Focus Sash
  • Thunder Wave
  • Fake Out
  • Sucker Punch
  • U-turn
252/0/4/0/0/252
Ninetales Ninetales-Alola 100 Snow Warning Sitrus Berry
  • Aurora Veil
  • Aurora Beam
  • Moonblast
  • Draining Kiss
252/0/0/4/0/252
Baxcalibur Baxcalibur 100 Thermal Exch. Elemental Seed
  • Icicle Crash
  • Glaive Rush
  • Swords Dance
  • Thunder Fang
4/252/0/0/0/252
Magearna Magearna 100 Soul-Heart Leftovers
  • Fleur Cannon
  • Aura Sphere
  • Ice Beam
  • Flash Cannon
4/0/0/252/0/252
Chimecho Chimecho 100 Levitate Chimechite X
  • Esper Wing
  • Icy Wind
  • Bug Buzz
  • Flash Cannon
4/0/0/252/0/252
Mamoswine Mamoswine 100 Oblivious Choice Band
  • Ice Shard
  • High Horsepower
  • Avalanche
  • Heavy Slam
4/252/0/0/0/252

With that done, you should've beaten a total of fourteen spirits! That's a lot, actually. Exit out of the right side of the room, past where Fern died, to make it to the outside of the mountain. There's a route-dependent cutscene here; on the Z route, you'll obtain an Chatot. On the other route, it'll be a scene between Victoria and Solaris. Carry on up the mountain to reach the final part of Victory Road.

Masterminds and Mastermindettes

There's two spirits and a mega stone available immediately here. First, you can fight the first spirit by walking up two sets of stairs, and then along the path on the right ledge of the room.

Wandering Spirit Rean Schwarzer
Sprite Name Level Ability Held Item Moves EVs
Lilligant Lilligant-Hisui 100 Chlorophyll Life Orb
  • Leaf Blade
  • Victory Dance
  • Drain Punch
  • Axe Kick
4/252/0/0/0/252
Kartana Kartana 100 Beast Boost Telluric Seed
  • Leaf Blade
  • Smart Strike
  • Sacred Sword
  • Psycho Cut
4/252/0/0/0/252
Ceruledge Ceruledge 100 Flash Fire Power Herb
  • Bitter Blade
  • Shadow Claw
  • Shadow Sneak
  • Solar Blade
4/252/0/0/0/252
Honchkrow Honchkrow 100 Moxie Telluric Seed
  • Sucker Punch
  • Roost
  • Hurricane
  • Steel Wing
4/252/0/0/0/252
Medicham Medicham 100 Pure Power Medichamite
  • Swords Dance
  • Strength
  • Drain Punch
  • Bullet Punch
4/252/0/0/0/252
Samurott Samurott-Hisui 100 Sharpness Telluric Seed
  • Ceaseless Edge
  • Aqua Cutter
  • X-Scissor
  • Swords Dance
4/252/0/0/0/252

Next, walk slightly upwards from him to find a Rock Climb path; climb up it and enter the next room for (ugh) an ice puzzle.

This one is designed to trick you.

There's a bit of trickery going on here; the solution isn't immediately obvious.

  1. Follow arrow 1 and then arrow 2 to get to the blue crystal rock; activate it to form a bridge on the other side of the room.
  2. Walk up to the red crystal rock and activate it; climb down the rock climb point and across the bridge.
  3. Completely ignore the ice puzzle; instead, push the strength rock in the bottom left downwards. Return to the red crystal rock and activate it again.
  4. Climb back down the rock climb point next to the strength boulder, then walk around to where the ice bridge is. There will be a new rock climb point to a dead spot in the ice.
  5. Slide upwards to reach the second blue crystal rock; this makes an ice bridge in the first half of the room.

From there, you can reach the Lucarionite, and another spirit -- the first bearing one of my names. Sixteen down, nine to go.

Wandering Spirit Loris
Sprite Name Level Ability Held Item Moves EVs
Melmetal Melmetal 100 Iron Fist Life Orb
  • Thunder Punch
  • Double Iron Bash
  • Bullet Punch
  • High Horsepower
0/252/0/0/4/252
Togekiss Togekiss 100 Serene Grace Leftovers
  • Aura Sphere
  • Air Slash
  • Roost
  • Moonblast
4/0/0/252/0/252
Lumineon Lumineon 100 Dazzling Magical Seed
  • Tail Glow
  • Ice Beam
  • Surf
  • Dazzling Gleam
4/0/0/252/0/252
Garchomp Garchomp 100 Rough Skin Rocky Helmet
  • Extreme Speed
  • Rock Slide
  • Dragon Rush
  • Earthquake
4/252/0/0/0/252
Metagross Metagross 100 Iron Fist Metagrossite
  • Meteor Mash
  • Hammer Arm
  • Zen Headbutt
  • Ice Punch
4/252/0/0/0/252
Primarina Primarina 100 Berserk Throat Spray
  • Sparkling Aria
  • Hyper Voice
  • Moonblast
  • Ice Beam
4/0/0/252/0/252
No! Claude found me again!

Walk up past the ominous looking machine and step on the pressure pad, and Florinia will appear. This is the final puzzle of Victory Road; you've got three major battles left and about thirty minutes worth of walking until you make it to the end. You've got this.

The combination here is unique per-save. I can't tell you the combination because the combination for my test save will be different. Nevertheless, I'll guide you through bruteforcing it once you've collected the twelve stars.


If you walk directly down, you'll find a teleporter to the room that branches into the four crystal colour rooms. The path through them previously keywas blocked off but the obstacles here have been removed, so teleport back and walk up to the North or South of the desired room to begin your final quest. I recommend doing them in the "most annoying" to "least annoying" order I've provided below.

Emerald Room

Oh shit, he's alive!

The gimmick of this room is that Fern will constantly shoot arrows at you whilst you try and Rock Climb up to him. It's difficult to express how much I detest this one. Cliimb down the ledges and activate the green crystal rock for a small cutscene. It's kinda hard to take the fucking screenshots when constantly being fired at, so I do apologise if any of these kinda suck.

Emerald Room Shitty Puzzle Solution

I'll number the corridors from right to left, and letter the vine cliffs from A to F. (The F cliff is the one above the lower vine cliff, with the strength rock.) Corridor 3 is the one that leads to the upper area, but it's too long; if you try walking down there you'll just get hit.

At this point, I've been working on this one update for over a month straight!

First, walk up corridor 1 and flip the switch. Then, climb up cliff B and flip that switch.

ASY8SDFGAUY

You need to push this strength rock ALL the way from the left side of the room, up corridor 3, and onto the pad. After that, climb up on cliff A and pass through both gates to find a green crystal rock; activate it, then wait behind the pillar to reflect the arrow back at Fern's Decidueye. Flip the switch below too.

Don't look at these filenames.

The next switch is up corridor 5; once activated, climb up cliff D and flip the switch up there, which toggles the gates between corridor 5 and 4. Walk up corridor 4 and activate the switch.

You could also reset the room...

It's actually not at all obvious, but you need to push this strength boulder on cliff F up so that you can manuever it up to the next pressure pad. This unblocks the path up cliff E, so walk all the way to the top and activate the next crystal rock, as well as flipping the switch here.

Finally, run all the way up cliff C and activate the crystal rock to actually kill his Decidueye for good.

After you've solved that, you can get the two spirits left in this room too. I kinda ran out of people by this point, so these are just placeholders... The first one is found to the right of the upper room's platform, past a slightly hidden rock climb point.

Wandering Spirit Unknown Champion
Sprite Name Level Ability Held Item Moves EVs
Tyranitar Tyranitar 100 Sand Stream Smooth Rock
  • Stone Edge
  • Crunch
  • Stealth Rock
  • High Horsepower
4/252/0/0/0/252
Crustle Crustle 100 Rock Head Life Orb
  • Headlong Rush
  • Heavy Slam
  • Head Smash
  • Body Press
4/252/252/0/0/0
Vanilluxe Vanilluxe 100 Weak Armor Magical Seed
  • Aurora Beam
  • Flash Cannon
  • Dazzling Gleam
  • Signal Beam
4/0/252/252/0/0
Camerupt Camerupt 100 Solid Rock Cameruptite
  • Scorching Sands
  • Power Gem
  • Fire Blast
  • Flash Cannon
252/0/4/252/0/0
Flygon Flygon 100 Levitate Magical Seed
  • Quiver Dance
  • Boomburst
  • Draco Meteor
  • Signal Beam
0/0/0/252/4/252
Garganacl Garganacl 100 Purifying Salt Leftovers
  • Salt Cure
  • Stone Edge
  • Iron Head
  • Stomp Tantrum
252/252/4/0/0/0

The second one is found in two steps. First, walk behind the area that the arrows dropped you into (don't pretend you didn't get hit) and rock climb up to reach a green crystal rock. Activate it, then climb down and break the crystal it converted on the far left of the room. Climb up to fight the next spirit.

Wandering Spirit Unknown Champion
Sprite Name Level Ability Held Item Moves EVs
Clefable Clefable 100 Unaware Normal Gem
  • Soft-Boiled
  • Tri Attack
  • Moonblast
  • Mystical Fire
4/0/0/252/0/252
Linoone Linoone 100 Gluttony Leftovers
  • Extreme Speed
  • Rollout
  • Strength
  • Knock Off
4/252/0/0/0/252
Braviary Braviary 100 Sheer Force Choice Scarf
  • Zen Headbutt
  • Secret Power
  • Shadow Claw
  • Brave Bird
4/252/0/0/0/252
Audino Audino 100 Regenerator Audinite
  • Moonblast
  • Draining Kiss
  • Tri Attack
  • Ice Beam
4/0/0/252/0/252
Wugtrio Wugtrio 100 Rattled Life Orb
  • Triple Dive
  • Double-Edge
  • Triple Axel
  • Sucker Punch
4/252/0/0/0/252
Bronzong Bronzong 100 Heavy Metal Magical Seed
  • Psychic
  • Body Press
  • Signal Beam
  • Ancient Power
0/0/4/252/0/252

In the next room, there are three Emerald Star items placed on the floor. Pick each one up to get a teleporter back to the branch room; but before you enter it, you can fight the spirit here. Take the Rock Climb point slightly on a ledge near the northern star to activate a green crystal rock; you can then walk up the vines next to the teleporter to find another one of my alter egos to fight. Nineteen spirits down!

Wandering Spirit Marisa
Sprite Name Level Ability Held Item Moves EVs
Toxapex Toxapex 100 Toxic Debris Leftovers
  • Toxic
  • Scald
  • Baneful Bunker
  • Recover
252/0/4/0/252/0
Goodra Goodra 100 Poison Heal Elemental Seed
  • Sludge Wave
  • Hydro Pump
  • Draco Meteor
  • Thunderbolt
4/0/0/252/0/252
Palossand Palossand 100 W. Compaction Assault Vest
  • Toxic
  • Scorching Sands
  • Shadow Ball
  • Shore Up
4/0/0/252/0/252
Breloom Breloom 100 Poison Heal Elemental Seed
  • Spore
  • Close Combat
  • Giga Drain
  • Mach Punch
4/252/0/0/0/252
Mawile Mawile 100 Huge Power Mawilite
  • Sucker Punch
  • Ice Fang
  • Play Rough
  • Iron Head
4/252/0/0/0/252
Masquerain Masquerain 100 Adaptability Life Orb
  • Signal Beam
  • Hydro Pump
  • Quiver Dance
  • Mud Shot
4/0/0/252/0/252

Amethyst Room

Can't get me up here, you stupid orb!

This room is fairly simple. You'll be chased by an Evil Orb in this room; the purple crystal rocks don't do anything when you directly interact with them. Instead, you need to move the Evil Orb over the white flashing crystals to make progress. If you get hit by the Evil Orb, you'll get reset to the start of the room. I can't say I enjoy this one, but it's very easy and you should beat it first try.

Once you've gotten all four crystal stars, return to the Evil Orb room for another spirit battle and another mega stone. The Salamencite can be found on top of the cliff above where the Evil Gardevoir started, and the spirit can be found by rock climbing up along the ledges at the bottom of the room; you can find the entrance to the ledge at the bottom-left of the room.

Wandering Spirit Unknown Champion
Sprite Name Level Ability Held Item Moves EVs
Vikavolt Vikavolt 100 Levitate Life Orb
  • Thunderbolt
  • Air Slash
  • Bug Buzz
  • Roost
0/0/4/252/0/252
Crobat Crobat 100 Inner Focus Crobatite
  • Dual Wingbeat
  • Assurance
  • Cross Poison
  • Roost
160/0/0/252/0/92
Corviknight Corviknight 100 Mirror Armor Leftovers
  • Steel Wing
  • Iron Defense
  • Body Press
  • Roost
252/0/252/0/0/4
Goodra Goodra-Hisui 100 Gooey Heavy-Duty Boots
  • Body Press
  • Heavy Slam
  • Dragon Dance
  • Sludge Wave
4/252/0/0/0/252
Seismitoad Seismitoad 100 Swift Swim Life Orb
  • Surf
  • Earth Power
  • Icy Wind
  • Sludge Wave
4/0/0/252/0/252
Mantine Mantine 100 Water Veil Leftovers
  • Surf
  • Roost
  • Air Slash
  • Return
252/0/0/252/0/4

Spirit number twenty. Only five more.

Sapphire Room

You get absolutely no points for predicting what's about to play out here. Before going into the room, you can find another spirit to fight! She's up on the Rock Climb ledge at the left of the main room; you might've already fought this one when you made it to this room originally.

Wandering Spirit Ao
Sprite Name Level Ability Held Item Moves EVs
Scyther Scyther 100 Technician Eviolite
  • Swords Dance
  • Dual Wingbeat
  • Close Combat
  • Trailblaze
0/252/0/0/4/252
Flutter Mane Flutter Mane 100 Protosynth. Booster Energy
  • Shadow Ball
  • Psyshock
  • Moonblast
  • Nasty Plot
252/0/0/252/0/4
Gallade Gallade 100 Justified Galladite
  • Swords Dance
  • Sacred Sword
  • Psycho Cut
  • Shadow Sneak
0/252/4/0/0/252
Alakazam Alakazam 100 Magic Guard Magical Seed
  • Nasty Plot
  • Stored Power
  • Shadow Ball
  • Dazzling Gleam
4/0/0/252/0/252
Gardevoir Gardevoir 100 Trace Leftovers
  • Draining Kiss
  • Moonblast
  • Psyshock
  • Calm Mind
4/0/0/252/0/252
Malamar Malamar 100 Contrary Life Orb
  • Superpower
  • Psycho Boost
  • Knock Off
  • Zen Headbutt
0/92/0/160/0/252

Anyway, this is obviously an ice puzzle. The first one is so trivial that if you really need a screenshot to solve it, I have to wonder how you even made it that far. The second one is a bit trickier; follow the red arrow to get to the blue crystal rock, which will make a clean spot on the ice. Instead of going back onto the ice, walk to the right and up the rock climb points to find another spirit. With that spirit and the one in the previous room done, that brings your total up to twenty-two; only three more left.

Wandering Spirit Plasty
Sprite Name Level Ability Held Item Moves EVs
Druddigon Druddigon 100 Rough Skin Telluric Seed
  • Dragon Rush
  • Cut
  • Iron Head
  • Poison Tail
4/252/252/0/0/0
Leavanny Leavanny 100 Sharpness Life Orb
  • Leaf Blade
  • Cut
  • X-Scissor
  • Shadow Claw
4/252/0/0/0/252
Lurantis Lurantis 100 Contrary Telluric Seed
  • Superpower
  • Leaf Storm
  • Synthesis
  • Electroweb
198/56/0/252/0/0
Serperior Serperior 100 Contrary Serperiorite
  • Draco Meteor
  • Leaf Storm
  • Glare
  • Secret Power
0/0/4/252/0/252
Glastrier Glastrier 100 Chilling Neigh Telluric Seed
  • Double-Edge
  • Icicle Crash
  • Body Press
  • High Horsepower
252/252/4/0/0/0
Corsola Corsola 100 Hustle Leftovers
  • Iron Defense
  • Body Press
  • Power Gem
  • Scald
252/0/252/4/0/0

After that, slide to the blue crystal rock at the top (this is trivial) to make a second clean spot, then follow the purple arrow to get to the next area.

The image for the next area is just too big to draw arrows on reasonably; so, once you've found the Rock Climb point at the far right of the map, follow these sets of steps:

  1. Slide directly left, then up, and then left to get to a clean patch.
  2. Slide down, right, down, right, up, and then left to get to the first blue crystal rock. This creates a new clean patch above you.
  3. Repeat these steps in reverse to get back to the first clean patch. Slide up and left until you're all the way at the other side of the room.
  4. Slide down and then right to get to the new clean patch.
  5. Slide all the way down, left once, up, left, up, left, down, and then left to get to the second blue crystal rock. This creates a third clean patch.
  6. Go back on the ice and slide down, then right, and then up to get to the new clean patch.
  7. Slide right and then down to get to the third blue crystal rock. This creates the fourth clean patch.
  8. Follow all of these steps in reverse to get back to the start patch... from there, slide up, left, down, left, and up to get to the fourth clean patch.
  9. From here, slide right, up, left to get to the left wall. Slide up, right, down, and then left, up, and right to get to the fourth blue crystal rock. This creates the fifth clean patch. One more to go.
  10. Once again, you need to return to the starting patch, then get to the fourth clean patch. Slide directly to the left to make it to the fifth clean patch.
  11. Slide up, left, then up and left again, and then down to get to the fifth and final blue crystal rock.
  12. Finally, slide up, right, down, left, down, then right to make it to the final clean patch. Slide directly upwards to make it to the fucking exit.
You have got to be fucking kidding me.

What lies in wait for you at the bottom of the puzzle? A boss fight with Blake. If you've been keeping up with your spirits, this is pitifully easy; you've far outran the AI's ability to do monotype teams by this point.

Agent Blake
Sprite Name Level Ability Held Item Moves EVs
Starmie Starmie 100 Natural Cure Light Clay
  • Surf
  • Reflect
  • Ice Beam
  • Thunderbolt
4/0/0/252/0/252
Walrein Walrein 100 Ice Body Leftovers
  • Curse
  • Yawn
  • Waterfall
  • Avalanche
252/252/4/0/0/0
Mamoswine Mamoswine 100 Thick Fat Elemental Seed
  • Earthquake
  • Knock Off
  • Ice Shard
  • Icicle Crash
4/252/0/0/0/252
Gyarados Gyarados 100 Intimidate Elemental Seed
  • Earthquake
  • Stone Edge
  • Waterfall
  • Crunch
0/252/4/0/0/252
Weavile Weavile 100 Sharpness Life Orb
  • Triple Axel
  • Brick Break
  • Ice Shard
  • Knock Off
4/252/0/0/0/252
Baxcalibur Baxcalibur 100 Thermal Exch. Baxcalibrite
  • Glaive Rush
  • Ice Shard
  • Mountain Gale
  • Dragon Dance
0/252/0/0/4/252
You only tried to fucking kill me! Repeatedly, even! Don't give me that!

After an ominous premonition of what's going to happen to the rest of Team Meteor, you can go and collect the Sapphire Stars from the rest of this room, then take the teleporter back after collecting the Baxcalibrite. I recommend picking up one of the light shards here too, as the final room also has a major battle in it.

Ruby Room

I miss the jumping puzzles...

Climb down and up again, then climb down above the red crystal rock to swap the rock climb points. Push the strength rock out of the way so that you can make it through here a bit later. Walk around the lava pool to get to this silly area.

Just give me a straight fucking path man. I've been here for five days.

Swap the rock climb points repeatedly all around here until you make it to the top area. Look, do you really need me for this?

Leave that top rock the fuck alone, and swap the rock climb points to climb up here. Eventually, you'll reach a rock climb point that goes to the left; climb up there and walk all the way to the bottom (rather than continuing up the cliff) to reach yet another spirit.

Wandering Spirit Karolin
Sprite Name Level Ability Held Item Moves EVs
Tinkaton Tinkaton 100 Mold Breaker Leftovers
  • Gigaton Hammer
  • Knock Off
  • Encore
  • Play Rough
4/252/0/0/0/252
Togekiss Togekiss 100 Serene Grace Leftovers
  • Nasty Plot
  • Moonblast
  • Aura Sphere
  • Roost
4/0/0/252/0/252
Lumineon Lumineon 100 Dazzling Elemental Seed
  • Tail Glow
  • Ice Beam
  • Hydro Pump
  • Dazzling Gleam
252/0/0/4/0/252
Flutter Mane Flutter Mane 100 Protosynth. Booster Energy
  • Mystical Fire
  • Shadow Ball
  • Moonblast
  • Draining Kiss
4/0/0/252/0/252
Altaria Altaria 100 Natural Cure Altarianite
  • Play Rough
  • Dual Wingbeat
  • Dragon Dance
  • Roost
4/252/0/0/0/252
Houndstone Houndstone 100 Rock Head Focus Sash
  • Last Respects
  • Play Rough
  • Crunch
  • Head Smash
4/252/0/0/0/252

After that, the route is much more of a straight shot. Eventually, you'll make it to the door to the next room; instead of going in, walk down on the right-most ledge for your penultimate spirit battle.

Wandering Spirit Unknown Champion
Sprite Name Level Ability Held Item Moves EVs
Eelektross Eelektross 100 Levitate Life Orb
  • Volt Switch
  • Wild Charge
  • Leech Life
  • Waterfall
4/252/0/0/0/252
Revavroom Revavroom 100 Overcoat Leftovers
  • Protect
  • Gyro Ball
  • Poison Jab
  • High Horsepower
4/252/0/0/0/252
Klinklang Klinklang 100 Levitate Life Orb
  • Shift Gear
  • Gear Grind
  • Thunderbolt
  • High Horsepower
0/252/4/0/0/252
Lanturn Lanturn 100 Volt Absorb Lanturnite
  • Scald
  • Thunderbolt
  • Ice Beam
  • Tail Glow
4/0/0/252/0/252
Porygon2 Porygon2 100 Download Eviolite
  • Tri Attack
  • Signal Beam
  • Shadow Ball
  • Thunderbolt
56/0/0/200/0/252
Orthworm Orthworm 100 Earth Eater Leftovers
  • High Horsepower
  • Heavy Slam
  • Meteor Mash
  • Body Press
4/252/252/0/0/0
Can she say that!? In a Pokémon game!? Swearing!? Is that allowed!?!?

Walk down into the final room for a truly terrible cutscene before a (double) battle with Sirius.

Meteor Admin Sirius
Sprite Name Level Ability Held Item Moves EVs
Manectric Manectric 100 Lightning Rod Manectite
  • Volt Switch
  • Overheat
  • Snarl
  • Discharge
4/0/0/252/0/252
Marowak Marowak-Alola 100 Lightning Rod Thick Club
  • Outrage
  • Shadow Bone
  • Rock Slide
  • Flare Blitz
4/0/0/252/0/252
Minior Minior-Violet 100 Shields Down White Herb
  • Shell Smash
  • Acrobatics
  • Iron Head
  • Rock Slide
4/252/252/0/0/0
Iron Jugulis Iron Jugulis 100 Quark Drive Booster Energy
  • Dragon Pulse
  • Hyper Voice
  • Air Slash
  • Dark Pulse
252/0/0/252/0/4
Seviper Seviper 100 Shed Skin Flame Orb
  • Sludge Bomb
  • Giga Drain
  • Flamethrower
  • Sludge Wave
4/0/0/252/0/252
Chandelure Chandelure 100 Flash Fire Elemental Seed
  • Heat Wave
  • Energy Ball
  • Psychic
  • Shadow Ball
4/0/0/252/0/252

There's more awful "saying your emotions and feelings out loud" cutscenes after that. Once it's all over, collect all the stars then take the teleporter back to the branch room. Take the second teleporter back to the contraption. You're almost done with Victory Road.